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How would you like to see Grapple changed?
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<blockquote data-quote="Celebrim" data-source="post: 3774500" data-attributes="member: 4937"><p>Yes. It was a suggestion made earlier in the thread, and I think it is a very good one and I immediately stole it. One of the problems with the current rules is that they don't factor in skill enough into the grappling equation. This would be one way to help deal with the question of what it means to be a good grappler. </p><p></p><p>Let's imagine a stone giant vs. 10th level rogue. For whatever reason (maybe the rogue is clinching, see above), the stone giant wants to grapple the rogue and squish him flat. Having been grabbed, the rogue wants to escape before serious harm is done. The rogues escape artist check is +17, versus the giants grapple of +22. The rogue only has about a 25% of beating the giant here, and once pinned its probably all over for the scoundrel. I'd like this sitatuation to be closer to even, and negating the size bonus in this case seems like a good way to do it.</p><p></p><p>Dropping the size bonus entirely is less attractive because it intuitively makes sense for it to be there, leading me to think that other situations would come up where its absence would feel wrong. But in this case, its absence feels right to me, because conceptually the rogue is skillfully thwarting the giant's advantage in strength and size.</p><p></p><p></p><p></p><p>It doesn't simplify the process, because you have to adjust the grappler's bonus in your head rather than just reading it off of a sheet of paper, but it does make it more fun for slippery rogues to be able to wiggle out of the big dumb giants clutches using thier skill. It makes escape artist much more effective against brute grapplers, it has nice synergy with some of my house rules (see above), and it makes for actions that are relatively exciting to decribe.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3774500, member: 4937"] Yes. It was a suggestion made earlier in the thread, and I think it is a very good one and I immediately stole it. One of the problems with the current rules is that they don't factor in skill enough into the grappling equation. This would be one way to help deal with the question of what it means to be a good grappler. Let's imagine a stone giant vs. 10th level rogue. For whatever reason (maybe the rogue is clinching, see above), the stone giant wants to grapple the rogue and squish him flat. Having been grabbed, the rogue wants to escape before serious harm is done. The rogues escape artist check is +17, versus the giants grapple of +22. The rogue only has about a 25% of beating the giant here, and once pinned its probably all over for the scoundrel. I'd like this sitatuation to be closer to even, and negating the size bonus in this case seems like a good way to do it. Dropping the size bonus entirely is less attractive because it intuitively makes sense for it to be there, leading me to think that other situations would come up where its absence would feel wrong. But in this case, its absence feels right to me, because conceptually the rogue is skillfully thwarting the giant's advantage in strength and size. It doesn't simplify the process, because you have to adjust the grappler's bonus in your head rather than just reading it off of a sheet of paper, but it does make it more fun for slippery rogues to be able to wiggle out of the big dumb giants clutches using thier skill. It makes escape artist much more effective against brute grapplers, it has nice synergy with some of my house rules (see above), and it makes for actions that are relatively exciting to decribe. [/QUOTE]
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