Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you like to see Grapple changed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 3774768" data-attributes="member: 54877"><p>When playing 3E, our group uses the house rule that escape artist ranks add to the grapple check, only to escape the grab. The grabbed character can do that, or he can make a standard escape artist check. It's kludgy, but it means that low level little guys still have the standard escape artist option, while high level little guys get to at least count their BAB into checks against things that aren't that much tougher than them. Plus, it explains why a character modeled as an experienced grappler would take a few escape artist ranks.</p><p></p><p>I like the proposed change to size modifiers to make them -2/+2 per size difference, as well.</p><p></p><p>For 4E, I'd like to see something more abstract, though. The problem with grappling, as already said, is that it is overly detailed for the heroic, hit point system. Perhaps the solution is that grappling stays just as nasty for the wizard or little guy, but there are more options to avoid it in the first place? To my mind, it's not the base grapple rules that are completely wrong, but all the monsters that have improved grab. Since hit ponits are supposed to represent some of your "luck" and ability to avoid things, why not allow the defender to avoid a grapple by taking hit point damage? You could still have some of the penalties for being in a grapple, but only for that round.</p><p></p><p>So the wizard is beset by the kraken. Rather than submit to the grapple, he twists out of the way (wrenching his back), falls, and rolls. If he tries to cast a spell on his next action, he has to make a Concentration check (or whatever). He takes damage from the tentacle, as if he had been hit, but is not grappled. Sure, the kraken can follow that up and continue to attack, but that's taking his actions. That's a lot better than taking his -20 on one tentacle to completely nullify the wizard. Sure, the wizard will spend some fights avoiding grapples, but now it's useful and heroic.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 3774768, member: 54877"] When playing 3E, our group uses the house rule that escape artist ranks add to the grapple check, only to escape the grab. The grabbed character can do that, or he can make a standard escape artist check. It's kludgy, but it means that low level little guys still have the standard escape artist option, while high level little guys get to at least count their BAB into checks against things that aren't that much tougher than them. Plus, it explains why a character modeled as an experienced grappler would take a few escape artist ranks. I like the proposed change to size modifiers to make them -2/+2 per size difference, as well. For 4E, I'd like to see something more abstract, though. The problem with grappling, as already said, is that it is overly detailed for the heroic, hit point system. Perhaps the solution is that grappling stays just as nasty for the wizard or little guy, but there are more options to avoid it in the first place? To my mind, it's not the base grapple rules that are completely wrong, but all the monsters that have improved grab. Since hit ponits are supposed to represent some of your "luck" and ability to avoid things, why not allow the defender to avoid a grapple by taking hit point damage? You could still have some of the penalties for being in a grapple, but only for that round. So the wizard is beset by the kraken. Rather than submit to the grapple, he twists out of the way (wrenching his back), falls, and rolls. If he tries to cast a spell on his next action, he has to make a Concentration check (or whatever). He takes damage from the tentacle, as if he had been hit, but is not grappled. Sure, the kraken can follow that up and continue to attack, but that's taking his actions. That's a lot better than taking his -20 on one tentacle to completely nullify the wizard. Sure, the wizard will spend some fights avoiding grapples, but now it's useful and heroic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you like to see Grapple changed?
Top