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General Tabletop Discussion
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How Would You Limit These Numbers?
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<blockquote data-quote="ren1999" data-source="post: 5935432" data-attributes="member: 85179"><p>How many powers(spells/prayers/feats/skills) would you limit each player learning?</p><p>My answer right now is 30 learned powers by 30th level.</p><p></p><p>How many encounter/daily powers would you limit each player from performing during an encounter?</p><p>My answer is 1 executed power per level.</p><p></p><p>How much damage dice should characters scale-up gain?</p><p>My answer right now is ???</p><p>My idea is that an evenly matched fight should end in around 5 rounds. </p><p></p><p>How much damage dice should monsters have?</p><p>I don't know. I do know that I don't want any evenly toe-to-toe matched monster killing a character in under 5 rounds.</p><p></p><p>How many monster hit points per level? </p><p>I'll look at the character with the highest and the lowest at-will damage to determine that.</p><p></p><p>How many character hit points per level? A little different than 4th edition. fighter gets static +12, rouge +10, cleric +8, wizard +6, custom class gets +9 hit points per level. Getting rid of rolling for hit points has been one of the greatest improvements in the game in my opinion. It is an argument killer.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5935432, member: 85179"] How many powers(spells/prayers/feats/skills) would you limit each player learning? My answer right now is 30 learned powers by 30th level. How many encounter/daily powers would you limit each player from performing during an encounter? My answer is 1 executed power per level. How much damage dice should characters scale-up gain? My answer right now is ??? My idea is that an evenly matched fight should end in around 5 rounds. How much damage dice should monsters have? I don't know. I do know that I don't want any evenly toe-to-toe matched monster killing a character in under 5 rounds. How many monster hit points per level? I'll look at the character with the highest and the lowest at-will damage to determine that. How many character hit points per level? A little different than 4th edition. fighter gets static +12, rouge +10, cleric +8, wizard +6, custom class gets +9 hit points per level. Getting rid of rolling for hit points has been one of the greatest improvements in the game in my opinion. It is an argument killer. [/QUOTE]
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How Would You Limit These Numbers?
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