Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How would you make a canal city work as a fantasy RPG setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mad_Jack" data-source="post: 8972431" data-attributes="member: 6750306"><p>One general thing to remember about canal cities is that they don't necessarily need to be sitting out in open water, or even be stationary - a canal city sitting in the middle of a huge swamp or salt marsh would have an entirely different feel than one like Venice (especially if you go for an older or less technologically advanced feel), and you could also have an "island" canal city that's not actually anchored to the bottom of the water below it - maybe it actually floats around on a natural or magical current... Having an adventure to try to stop some villain from cutting or blowing up the huge iron cables that temporarily (or permanently) anchor the city in place would be cool.</p><p></p><p>On a different note - what if your canal city wasn't just built on top of older structures from a few decades or centuries earlier in the same city's history? What if it sits on top of an even older city (or <em><u>cities</u></em>) that also sank?</p><p></p><p> Random thought - what if the original city was <em><u>actually built on the sea bottom by an aquatic people</u> </em>who just kept building and building until they hit the surface? And then land-dwellers eventually came and lived in their abandoned (?) city, and as the crushing pressures of the sea depths eventually began crumbling the lowest levels of the aquatic city and the whole thing began slowly sinking over the millennia the land-dwellers simply began building more and more buildings on top of the old ones, thus making the whole thing sink<em> even faster</em>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p>And tying that back to the first thought about the floating city - what if the city wasn't <em>originally built</em> as a floating city? And whatever used to be underneath it is simply gone? (What happened to it? Why does the remaining city float?)</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8972431, member: 6750306"] One general thing to remember about canal cities is that they don't necessarily need to be sitting out in open water, or even be stationary - a canal city sitting in the middle of a huge swamp or salt marsh would have an entirely different feel than one like Venice (especially if you go for an older or less technologically advanced feel), and you could also have an "island" canal city that's not actually anchored to the bottom of the water below it - maybe it actually floats around on a natural or magical current... Having an adventure to try to stop some villain from cutting or blowing up the huge iron cables that temporarily (or permanently) anchor the city in place would be cool. On a different note - what if your canal city wasn't just built on top of older structures from a few decades or centuries earlier in the same city's history? What if it sits on top of an even older city (or [I][U]cities[/U][/I]) that also sank? Random thought - what if the original city was [I][U]actually built on the sea bottom by an aquatic people[/U] [/I]who just kept building and building until they hit the surface? And then land-dwellers eventually came and lived in their abandoned (?) city, and as the crushing pressures of the sea depths eventually began crumbling the lowest levels of the aquatic city and the whole thing began slowly sinking over the millennia the land-dwellers simply began building more and more buildings on top of the old ones, thus making the whole thing sink[I] even faster[/I]? :unsure: And tying that back to the first thought about the floating city - what if the city wasn't [I]originally built[/I] as a floating city? And whatever used to be underneath it is simply gone? (What happened to it? Why does the remaining city float?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you make a canal city work as a fantasy RPG setting?
Top