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How would you make a canal city work as a fantasy RPG setting?
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<blockquote data-quote="Mad_Jack" data-source="post: 8973162" data-attributes="member: 6750306"><p>I'm getting an image of dozens of mindless zombies and skeletons shuffling around carrying stretchers full of fresh corpses to be filed away in the catacombs, all directed by a very harried necromancer who complains that he didn't become a wizard to play file clerk... And maybe a swarm druid who controls beetles or maybe even fish to clean the bones...</p><p></p><p>Heh - the party is walking along on one of the walkways beside the canal, and suddenly it starts raining undead from five stories up because the corpses took a wrong turn, and a crumbly old balcony railing gave way... That'd be a hell of a variation on the old hit-with-the-contents-of-a-crap-bucket-thrown-from-a-second-story-window scenario, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p> My Dungeon23 project is a lost Dwarven settlement that just "resurfaced" (pun intended) out of a huge swamp after a recent earthquake partially drained it. Some of the larger landmasses within the swamp could have been vaguely considered small-scale ruined "canal cities" even <em>before</em> the most recent earthquake, although the buildings mostly went <em>down</em> instead of up... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p>(All but the very top of the settlement was originally built inside a small mountain that sank completely underground in a previous quake, and it's the very top floor of those uppermost buildings that are once again above the surface.)</p><p></p><p>Above the surface of the swamp, there's a clan of human swampfolk who run a joint smuggling operation with some pirates from further up the coast...Above and below the surface there's a tribe of relatively civilized lizard men as well as a green hag, and since the swamp becomes a salt marsh and then eventually open sea, there's also some interaction with the aquatic elves who live near an island just off the coast.</p><p>(On a more indirect note, the aquatic elves <em>may or may not</em> be the long-lost surface elves who disappeared from the neighboring forest when an ancient magical cataclysm (original cause of the recurring earthquakes) turned it into the "Stonelands". Also, since the Dwarven settlement went from being a mountain to a swamp because the <em>Underdark </em>cavern beneath it collapsed, I'm considering putting an aboleth way down in one of the lowest rooms.)</p><p></p><p>So there's at least as much going on<em> under</em> the surface as there is above it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8973162, member: 6750306"] I'm getting an image of dozens of mindless zombies and skeletons shuffling around carrying stretchers full of fresh corpses to be filed away in the catacombs, all directed by a very harried necromancer who complains that he didn't become a wizard to play file clerk... And maybe a swarm druid who controls beetles or maybe even fish to clean the bones... Heh - the party is walking along on one of the walkways beside the canal, and suddenly it starts raining undead from five stories up because the corpses took a wrong turn, and a crumbly old balcony railing gave way... That'd be a hell of a variation on the old hit-with-the-contents-of-a-crap-bucket-thrown-from-a-second-story-window scenario, huh? :p My Dungeon23 project is a lost Dwarven settlement that just "resurfaced" (pun intended) out of a huge swamp after a recent earthquake partially drained it. Some of the larger landmasses within the swamp could have been vaguely considered small-scale ruined "canal cities" even [I]before[/I] the most recent earthquake, although the buildings mostly went [I]down[/I] instead of up... :unsure: (All but the very top of the settlement was originally built inside a small mountain that sank completely underground in a previous quake, and it's the very top floor of those uppermost buildings that are once again above the surface.) Above the surface of the swamp, there's a clan of human swampfolk who run a joint smuggling operation with some pirates from further up the coast...Above and below the surface there's a tribe of relatively civilized lizard men as well as a green hag, and since the swamp becomes a salt marsh and then eventually open sea, there's also some interaction with the aquatic elves who live near an island just off the coast. (On a more indirect note, the aquatic elves [I]may or may not[/I] be the long-lost surface elves who disappeared from the neighboring forest when an ancient magical cataclysm (original cause of the recurring earthquakes) turned it into the "Stonelands". Also, since the Dwarven settlement went from being a mountain to a swamp because the [I]Underdark [/I]cavern beneath it collapsed, I'm considering putting an aboleth way down in one of the lowest rooms.) So there's at least as much going on[I] under[/I] the surface as there is above it. :p [/QUOTE]
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How would you make a canal city work as a fantasy RPG setting?
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