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How would you make a character who uses a shield like Captain America?
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<blockquote data-quote="Mouseferatu" data-source="post: 6363973" data-attributes="member: 1288"><p>It's not RAW, but as a DM, I'd do it this way:</p><p></p><p>The shield does 1d6 bludgeoning, as a melee or thrown weapon. Thrown, it has a range of 20/60. This makes it the equivalent of the best weapons with the thrown property.</p><p></p><p>During his turn, while attacking with the shield, the PC doesn't gain its bonus to AC. So if he draws any attacks of opportunity or some other form of reaction, he's more likely to get hit.</p><p></p><p>Where you're really going to run into problems is with multiple attacks. In melee, it makes sense, but thrown... I can't think of a way to justify the shield bouncing back fast enough for multiple throws. So I'd allow him to make multiple attacks (assuming he has them available), but only if they're against <em>different</em> creatures (to represent the shield ricocheting from one to another).</p><p></p><p>I wouldn't require a feat for this, because frankly, there's no mechanical benefit to it. (In fact, given the above restrictions, there are mechanical downsides.) It's just cool flavor.</p><p></p><p>You know what? I might be persuaded to make the shield d8 damage, just because there <em>is</em> no real advantage.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6363973, member: 1288"] It's not RAW, but as a DM, I'd do it this way: The shield does 1d6 bludgeoning, as a melee or thrown weapon. Thrown, it has a range of 20/60. This makes it the equivalent of the best weapons with the thrown property. During his turn, while attacking with the shield, the PC doesn't gain its bonus to AC. So if he draws any attacks of opportunity or some other form of reaction, he's more likely to get hit. Where you're really going to run into problems is with multiple attacks. In melee, it makes sense, but thrown... I can't think of a way to justify the shield bouncing back fast enough for multiple throws. So I'd allow him to make multiple attacks (assuming he has them available), but only if they're against [I]different[/I] creatures (to represent the shield ricocheting from one to another). I wouldn't require a feat for this, because frankly, there's no mechanical benefit to it. (In fact, given the above restrictions, there are mechanical downsides.) It's just cool flavor. You know what? I might be persuaded to make the shield d8 damage, just because there [I]is[/I] no real advantage. [/QUOTE]
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How would you make a character who uses a shield like Captain America?
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