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How would you make a character who uses a shield like Captain America?
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<blockquote data-quote="Mercule" data-source="post: 6788532" data-attributes="member: 5100"><p>It very much is, which is why it's a bit misplaced in D&D (hear me out).</p><p></p><p>The super-soldier serum pretty much (explicitly, IIRC) put Cap at the absolute peek of human physiology. It's literally impossible for a human body to function better than Cap's does. Technically, he's not super-human; maybe ultra-human would be a better term. That includes his mind, too, but he uses it like a quarterback or general rather than as Stark or Banner would -- it's all in hand-eye coordination, reflexes, and natural tactics.</p><p></p><p>That all comes together for how he uses his shield. It may look like a big Frisbee, but it's still pretty heavy. Without his strength, Cap wouldn't be able to throw it. Without his dexterity, he couldn't effectively aim it. He needs both, as well as his hardiness, to catch and stop it. Without his mind, he couldn't predict five bounces out during the time it takes him to throw it. Even using the shield effectively requires his ultra-human abilities to get the angles right so that he can choose to absorb the shock or ricochet an attack away.</p><p></p><p>What Cap does isn't just an iconic idiosyncrasy. Every move is actually a testimony to his ultra-human abilities. And <u>that's</u> why I say it doesn't really fit in a D&D game.</p><p></p><p>Sure, druids can control the weather, but they don't use the wind to fly like Storm. Warlocks have an unlimited <em>eldritch blast</em>, but they don't shoot it from their eyes like Cyclops. Fighters get a lot of stat points as they advance, but they aren't going to have all 20s like Cap.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6788532, member: 5100"] It very much is, which is why it's a bit misplaced in D&D (hear me out). The super-soldier serum pretty much (explicitly, IIRC) put Cap at the absolute peek of human physiology. It's literally impossible for a human body to function better than Cap's does. Technically, he's not super-human; maybe ultra-human would be a better term. That includes his mind, too, but he uses it like a quarterback or general rather than as Stark or Banner would -- it's all in hand-eye coordination, reflexes, and natural tactics. That all comes together for how he uses his shield. It may look like a big Frisbee, but it's still pretty heavy. Without his strength, Cap wouldn't be able to throw it. Without his dexterity, he couldn't effectively aim it. He needs both, as well as his hardiness, to catch and stop it. Without his mind, he couldn't predict five bounces out during the time it takes him to throw it. Even using the shield effectively requires his ultra-human abilities to get the angles right so that he can choose to absorb the shock or ricochet an attack away. What Cap does isn't just an iconic idiosyncrasy. Every move is actually a testimony to his ultra-human abilities. And [U]that's[/U] why I say it doesn't really fit in a D&D game. Sure, druids can control the weather, but they don't use the wind to fly like Storm. Warlocks have an unlimited [I]eldritch blast[/I], but they don't shoot it from their eyes like Cyclops. Fighters get a lot of stat points as they advance, but they aren't going to have all 20s like Cap. [/QUOTE]
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How would you make a character who uses a shield like Captain America?
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