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How would you make a character who uses a shield like Captain America?
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<blockquote data-quote="Hawk Diesel" data-source="post: 6788590" data-attributes="member: 59848"><p>How does it make a difference if a person describes their fly spell/levitate spell/Aarakroa wings differently? Whether it's magically bending the normal laws of gravity versus having such fine control over the wind and air that they create buoyancy and propulsion versus sprouting wings on their backs versus manifesting some kind jetpak, the effect is the same. They can fly. We aren't granting them control over all the weather using that ability, but we are granting them a specific sphere of influence within the capabilities of the mechanical effect/outcome. So yea, I think reskinning fly to say your are controlling your local (as in around your body) weather finely enough to provide flight is valid. It doesn't break the rules or provide uses not given by the specific abilities.</p><p></p><p> Don't really know what you're getting at here. But my point here is that it seems like we're splitting hairs on what you can or cannot do in a realm of fantasy. </p><p></p><p></p><p></p><p>I agree with you that some concepts might not fit a particular gaming group, which is why session 0 is important for any group to create the foundation for the style of play and what kind of game is going to be run/played/enjoyed. But this is seriously getting off target from the OP's question. She did not ask whether she should or shouldn't allow this in her game. She asked how, based on 5e rules, she might fairly implement a character that can use a shield in a manner similar to Captain America. She did not suggest allowing a Captain America stand in for a player, or ask if such a character would be congruent to the theme/play-style of an established game.</p><p></p><p>EDIT: [MENTION=5100]Mercule[/MENTION] Sorry, I read that as that druids can control the weather, but not fly like Storm. Not as they can cast control weather, but not use it to fly (a point in which I do agree. A player shouldn't cast that spell and expect to be able to fly). As to the issues with flavor vs. mechanics, I guess my DM style is to let fun concepts to inform rulings, rather that for the mechanics and RAW stand too greatly in the way. As long as it doesn't break the game or unbalance the party, I'm generally ok with it. But I'm a relatively new poster, so I'm not familiar with the Warlord section.</p><p></p><p></p><p></p><p>Very true, and another point where we agree. But the OP isn't asking for Captain America at first level. She's asking how to get an effect that allows her to have a character use a shield in a similar way as Captain America.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6788590, member: 59848"] How does it make a difference if a person describes their fly spell/levitate spell/Aarakroa wings differently? Whether it's magically bending the normal laws of gravity versus having such fine control over the wind and air that they create buoyancy and propulsion versus sprouting wings on their backs versus manifesting some kind jetpak, the effect is the same. They can fly. We aren't granting them control over all the weather using that ability, but we are granting them a specific sphere of influence within the capabilities of the mechanical effect/outcome. So yea, I think reskinning fly to say your are controlling your local (as in around your body) weather finely enough to provide flight is valid. It doesn't break the rules or provide uses not given by the specific abilities. Don't really know what you're getting at here. But my point here is that it seems like we're splitting hairs on what you can or cannot do in a realm of fantasy. I agree with you that some concepts might not fit a particular gaming group, which is why session 0 is important for any group to create the foundation for the style of play and what kind of game is going to be run/played/enjoyed. But this is seriously getting off target from the OP's question. She did not ask whether she should or shouldn't allow this in her game. She asked how, based on 5e rules, she might fairly implement a character that can use a shield in a manner similar to Captain America. She did not suggest allowing a Captain America stand in for a player, or ask if such a character would be congruent to the theme/play-style of an established game. EDIT: [MENTION=5100]Mercule[/MENTION] Sorry, I read that as that druids can control the weather, but not fly like Storm. Not as they can cast control weather, but not use it to fly (a point in which I do agree. A player shouldn't cast that spell and expect to be able to fly). As to the issues with flavor vs. mechanics, I guess my DM style is to let fun concepts to inform rulings, rather that for the mechanics and RAW stand too greatly in the way. As long as it doesn't break the game or unbalance the party, I'm generally ok with it. But I'm a relatively new poster, so I'm not familiar with the Warlord section. Very true, and another point where we agree. But the OP isn't asking for Captain America at first level. She's asking how to get an effect that allows her to have a character use a shield in a similar way as Captain America. [/QUOTE]
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How would you make a character who uses a shield like Captain America?
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