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How Would You Make a D&D Movie?
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<blockquote data-quote="UngainlyTitan" data-source="post: 4406677" data-attributes="member: 28487"><p>Make a fantasy movie, with a good story. Any story type can be used focus on the story and the characters. Under no circumstance reference any explicit D&D mechaincs. </p><p>The D&D elements should be there as flavour and background. Like, for instance, setting it is Greyhawk or Waterdeep. Visual effects, showing a fireball or magic missile or whatever, but let the mage cast the spell as often as the story requires and not be bound to the rules.</p><p>The mcguffin could be a classic D&D artifact, like they have to destroy the eye of Vecna or something like that.</p><p>Use the D&D monsters and stuff like that.</p><p></p><p>The important bit is that the story and characters is solid and that the background and bits inserted for the fans do not overwhelm the story or the characters.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4406677, member: 28487"] Make a fantasy movie, with a good story. Any story type can be used focus on the story and the characters. Under no circumstance reference any explicit D&D mechaincs. The D&D elements should be there as flavour and background. Like, for instance, setting it is Greyhawk or Waterdeep. Visual effects, showing a fireball or magic missile or whatever, but let the mage cast the spell as often as the story requires and not be bound to the rules. The mcguffin could be a classic D&D artifact, like they have to destroy the eye of Vecna or something like that. Use the D&D monsters and stuff like that. The important bit is that the story and characters is solid and that the background and bits inserted for the fans do not overwhelm the story or the characters. [/QUOTE]
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