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How Would You Make a D&D Movie?
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<blockquote data-quote="Kristian Serrano" data-source="post: 4406824" data-attributes="member: 13046"><p> <ul> <li data-xf-list-type="ul">Don't call it a D&D movie or use Dungeons & Dragons in the title anywhere.</li> <li data-xf-list-type="ul">Don't mix horrible cell animation with horrible 3D animation and overhype it.</li> <li data-xf-list-type="ul">Don't base it on any specific adventure modules. Most modules would translate horribly to film as they are completely different mediums, and fans of the modules will just be disappointed anyway.</li> <li data-xf-list-type="ul">Don't base it on any specific novel; fans of the novel will just be disappointed.</li> <li data-xf-list-type="ul">Pick a distinct setting such as FR or Eberron. Eberron has much better movie appeal, IMHO.</li> <li data-xf-list-type="ul">Write a unique story that uses elements specific to the selected setting.</li> <li data-xf-list-type="ul">Pick actors, a director, and a producer that have made a number of high-quality, successful films.</li> <li data-xf-list-type="ul">Don't try to explain game mechanics through dialogue. Just let the characters do what they do.</li> <li data-xf-list-type="ul">Don't try make it obvious that it's a D&D movie. Make it a movie of its own. Take the recent Batman films, for example. They could stand on their own as good quality movies even if you took out the Batman-specific elements.</li> <li data-xf-list-type="ul">Edit: I almost forgot, give it a good budget so it has a leg to stand on!</li> </ul></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 4406824, member: 13046"] [LIST] [*]Don't call it a D&D movie or use Dungeons & Dragons in the title anywhere. [*]Don't mix horrible cell animation with horrible 3D animation and overhype it. [*]Don't base it on any specific adventure modules. Most modules would translate horribly to film as they are completely different mediums, and fans of the modules will just be disappointed anyway. [*]Don't base it on any specific novel; fans of the novel will just be disappointed. [*]Pick a distinct setting such as FR or Eberron. Eberron has much better movie appeal, IMHO. [*]Write a unique story that uses elements specific to the selected setting. [*]Pick actors, a director, and a producer that have made a number of high-quality, successful films. [*]Don't try to explain game mechanics through dialogue. Just let the characters do what they do. [*]Don't try make it obvious that it's a D&D movie. Make it a movie of its own. Take the recent Batman films, for example. They could stand on their own as good quality movies even if you took out the Batman-specific elements. [*]Edit: I almost forgot, give it a good budget so it has a leg to stand on! [/LIST] [/QUOTE]
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