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How would you make a dragon hunting expedition?
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<blockquote data-quote="aco175" data-source="post: 5964202" data-attributes="member: 27385"><p>I think to have the levels be around the 1-8 or 1-10 range to work fine. I'm not sure if 5e has something like paragon paths where players may be disappointed if for the first 10 levels they are dragon slayers and at 11th level they find nothing but undead for the next 10 levels. This aside, I saw an intro in the other article about all the party being survivors of a village destroyed by the dragon. It works as a easy tie for the party, but negates new party members and loners, but that is easy enough to dismiss. I also like a summons to court of such by the local Duke. This may be better after a few levels of local adventuring. Seeds of possible locations can be planted in this time. </p><p></p><p>I like the idea of havine a few parties of adventurers looking for the dragon at the same time. An evil party seeks to foil the party either by just one-upping the party and makeing they look like fools, or actively seeking their death. This is from all out attacking them to cutting the ropes to the bridge they must cross. Another party out seeking the dragon could end up helping the party if needed or could provide new members if you use this other party as a warning by having they all slain, or mostly slain is some sort of foreshadow fight.</p><p></p><p>There should be some sort of encounters on the way to the lair, both natural and monsterous. I'm mostly thinking Tolkien here, with random troll encounters and underground mazes to get through that may also have monsters in them like undead or puzzle encounters like Gollum. These may tie with the main quest in some way or just be stand alone in this mountain regardless of when the party came though. If the party went obver the mountain then another encounter would have happened and they never would have found that invisibility ring. They may have ended up with something else just as usefull though.</p><p></p><p>There can and maybe should be agents working for the dragon. Weather there is some sort of direct working arrangement like orcs that guard the lair while the dragon sleeps, or the dragon tolerates the slime creature in the front of the cave sincee it happens to make a good guard there. There can also be a creature that could go either way in that the dragon has something over this creature so that it works for him, but if relieved of this blackmail item, he could help the party by reveiling the secret backdoor or such.</p></blockquote><p></p>
[QUOTE="aco175, post: 5964202, member: 27385"] I think to have the levels be around the 1-8 or 1-10 range to work fine. I'm not sure if 5e has something like paragon paths where players may be disappointed if for the first 10 levels they are dragon slayers and at 11th level they find nothing but undead for the next 10 levels. This aside, I saw an intro in the other article about all the party being survivors of a village destroyed by the dragon. It works as a easy tie for the party, but negates new party members and loners, but that is easy enough to dismiss. I also like a summons to court of such by the local Duke. This may be better after a few levels of local adventuring. Seeds of possible locations can be planted in this time. I like the idea of havine a few parties of adventurers looking for the dragon at the same time. An evil party seeks to foil the party either by just one-upping the party and makeing they look like fools, or actively seeking their death. This is from all out attacking them to cutting the ropes to the bridge they must cross. Another party out seeking the dragon could end up helping the party if needed or could provide new members if you use this other party as a warning by having they all slain, or mostly slain is some sort of foreshadow fight. There should be some sort of encounters on the way to the lair, both natural and monsterous. I'm mostly thinking Tolkien here, with random troll encounters and underground mazes to get through that may also have monsters in them like undead or puzzle encounters like Gollum. These may tie with the main quest in some way or just be stand alone in this mountain regardless of when the party came though. If the party went obver the mountain then another encounter would have happened and they never would have found that invisibility ring. They may have ended up with something else just as usefull though. There can and maybe should be agents working for the dragon. Weather there is some sort of direct working arrangement like orcs that guard the lair while the dragon sleeps, or the dragon tolerates the slime creature in the front of the cave sincee it happens to make a good guard there. There can also be a creature that could go either way in that the dragon has something over this creature so that it works for him, but if relieved of this blackmail item, he could help the party by reveiling the secret backdoor or such. [/QUOTE]
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How would you make a dragon hunting expedition?
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