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How would you make a dragon hunting expedition?
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<blockquote data-quote="howandwhy99" data-source="post: 5964415" data-attributes="member: 3192"><p>I'm not sure if it could stand as a campaign, but it would make an awesome adventure. </p><p></p><p>In general, the more detail you can give to the dragon and the lands within which the hunt would go on, the more interesting the adventure will be.</p><p></p><p>First, the scope of the lands is pretty much set by the scope of the territory initially claimed by the dragon. These don't have to be uncivilized depending on the sleep cycle of the dragon (it could be 100 years between awakenings), but this territory is that which is known to the dragon (barring anything created or altered during its rest).</p><p></p><p>Second, if the dragon is driven out of its territory (not just its lair), then it will be at a disadvantage due to not knowing the area. These lands would also need to be detailed and could be unknown to the players too. Depending on the INT and background of the dragon it will likely go into the safest surrounding lands where it wasn't harassed by it expeditions exploring into it. This would probably be dangerous terrain (like mountain tops) that the dragon could handle and not highly populated areas where it could be further attacked. (It's not looking to displace everything, just get away)</p><p></p><p>Third, once it finds a new lair, it's likely to hide. Being pretty smart this means removing any tracks to this location and flying openly past it and backtracking later in the dark or under cover (from clouds, etc.) </p><p></p><p>Dragons can hide a long, long time unless they are low on resources like food or the need to mate, so their next move is in part relative to their needs. Whatever the case their strategies will be covert initially. The effect of being hunted can take awhile to go away. Perhaps treat it like a fear effect - save ends.</p><p></p><p>Lastly, repeat combats and evasions with the dragon "running away" (flying) as long as the PCs continue to pursue. A dragon hunt is a <em>LONG</em> pursuit and evasion game, so be ready to account for months to years passing by in the surrounding campaign world lands. Aging and advancement effects on the PCs are to their advantage too in comparison to dragons' slower aging-based advancement.</p><p></p><p>Like I said at first, the more details you have then the more you have to work with. If black dragons live in swamps, that's where your dragon will go. If they defile the countryside as they traverse it (dracoliches), then they should be relatively easy to track through terrains plentiful with life. Dragon Fear has a way of sticking with creatures when dragons move by, so anything the PCs can talk with may lead to rumor sources for tracking. </p><p></p><p>Dragons have a lot of advantages: magic, spells, speed and flight, a number of combat abilities, and a breath weapon / tool. They are very smart and can outlive many problems. They are very wealthy and can pay off problems, even the PCs themselves. Some are very well connected and have long term (from the human perspective) allies in very powerful positions (often due to allying with a dragon) that can act against the PCs on the dragon's behalf. Expect interference from unlikely sources, but still with the strings pulled by the dragon. Dragons are traditionally loners, but they do seek out mates and may work together. Joining up with another or more dragons could quickly escalate the challenge. PCs may need to increase their own abilities (levels), treasure, and connections to finally capture or defeat their initial foe.</p><p></p><p>All of this presumes they don't decide to stop pursuing the dragon hunt and do something else. A lot of P&E ends just that way.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5964415, member: 3192"] I'm not sure if it could stand as a campaign, but it would make an awesome adventure. In general, the more detail you can give to the dragon and the lands within which the hunt would go on, the more interesting the adventure will be. First, the scope of the lands is pretty much set by the scope of the territory initially claimed by the dragon. These don't have to be uncivilized depending on the sleep cycle of the dragon (it could be 100 years between awakenings), but this territory is that which is known to the dragon (barring anything created or altered during its rest). Second, if the dragon is driven out of its territory (not just its lair), then it will be at a disadvantage due to not knowing the area. These lands would also need to be detailed and could be unknown to the players too. Depending on the INT and background of the dragon it will likely go into the safest surrounding lands where it wasn't harassed by it expeditions exploring into it. This would probably be dangerous terrain (like mountain tops) that the dragon could handle and not highly populated areas where it could be further attacked. (It's not looking to displace everything, just get away) Third, once it finds a new lair, it's likely to hide. Being pretty smart this means removing any tracks to this location and flying openly past it and backtracking later in the dark or under cover (from clouds, etc.) Dragons can hide a long, long time unless they are low on resources like food or the need to mate, so their next move is in part relative to their needs. Whatever the case their strategies will be covert initially. The effect of being hunted can take awhile to go away. Perhaps treat it like a fear effect - save ends. Lastly, repeat combats and evasions with the dragon "running away" (flying) as long as the PCs continue to pursue. A dragon hunt is a [I]LONG[/I] pursuit and evasion game, so be ready to account for months to years passing by in the surrounding campaign world lands. Aging and advancement effects on the PCs are to their advantage too in comparison to dragons' slower aging-based advancement. Like I said at first, the more details you have then the more you have to work with. If black dragons live in swamps, that's where your dragon will go. If they defile the countryside as they traverse it (dracoliches), then they should be relatively easy to track through terrains plentiful with life. Dragon Fear has a way of sticking with creatures when dragons move by, so anything the PCs can talk with may lead to rumor sources for tracking. Dragons have a lot of advantages: magic, spells, speed and flight, a number of combat abilities, and a breath weapon / tool. They are very smart and can outlive many problems. They are very wealthy and can pay off problems, even the PCs themselves. Some are very well connected and have long term (from the human perspective) allies in very powerful positions (often due to allying with a dragon) that can act against the PCs on the dragon's behalf. Expect interference from unlikely sources, but still with the strings pulled by the dragon. Dragons are traditionally loners, but they do seek out mates and may work together. Joining up with another or more dragons could quickly escalate the challenge. PCs may need to increase their own abilities (levels), treasure, and connections to finally capture or defeat their initial foe. All of this presumes they don't decide to stop pursuing the dragon hunt and do something else. A lot of P&E ends just that way. [/QUOTE]
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