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How would you make a fantasy Ironclad "go?"
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<blockquote data-quote="JFOLSEN" data-source="post: 2181215" data-attributes="member: 24851"><p>Not my idea, but I will throw it out. Take a big box with a crank, add lots of zombies/skeletons, order them to turn the crank. Now all you have to do is add a propeller to the shaft, and maybe figure out some form of slippage/transmission. If you do that, you don't even need to direct the undead, they will simply always turn, and you will decide whether to engage the propeller/paddlewheel/etc.</p><p></p><p>The CSS Virginia was dog slow, like 6 knots, her draft was over 20 feet. The thing that made her deadly was invulnerability to the cannons of that era and she could go AGAINST the wind, which none of those wooden sailing ships could, therefore she was completely free in her directions of attack. The wooden ships couldn't even flee if the wind was against them.</p><p></p><p>John Olsen</p></blockquote><p></p>
[QUOTE="JFOLSEN, post: 2181215, member: 24851"] Not my idea, but I will throw it out. Take a big box with a crank, add lots of zombies/skeletons, order them to turn the crank. Now all you have to do is add a propeller to the shaft, and maybe figure out some form of slippage/transmission. If you do that, you don't even need to direct the undead, they will simply always turn, and you will decide whether to engage the propeller/paddlewheel/etc. The CSS Virginia was dog slow, like 6 knots, her draft was over 20 feet. The thing that made her deadly was invulnerability to the cannons of that era and she could go AGAINST the wind, which none of those wooden sailing ships could, therefore she was completely free in her directions of attack. The wooden ships couldn't even flee if the wind was against them. John Olsen [/QUOTE]
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How would you make a fantasy Ironclad "go?"
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