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General Tabletop Discussion
*Dungeons & Dragons
How would you make a trap not detectable as a trap?
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<blockquote data-quote="Oofta" data-source="post: 7251250" data-attributes="member: 6801845"><p>The thing with traps is that they can be made undetectable easily enough - there may be no way to see a weak spot in the floor but there are a couple of things to consider.</p><p></p><p>First, how to the inhabitants of the area bypass the trap? If they never stop on square X, that may be detectable as an oddly dusty spot or excessive wear on only one side of the corridor.</p><p></p><p>Second, and perhaps more important, is it fun? I'm not talking about just fun for you but fun for the whole group. DM gotchas* may be fun for <em>you</em> but does it make sense and will it be fun for the group. Don't punish players for their PCs doing things when they have no possible reason to expect danger and no possible way to avoid it.</p><p></p><p><em>*for example: "Ha! You just fell into a vat of acid that you had absolutely no chance to notice or avoid and take 3,000 point of damage! Bazinga!" </em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7251250, member: 6801845"] The thing with traps is that they can be made undetectable easily enough - there may be no way to see a weak spot in the floor but there are a couple of things to consider. First, how to the inhabitants of the area bypass the trap? If they never stop on square X, that may be detectable as an oddly dusty spot or excessive wear on only one side of the corridor. Second, and perhaps more important, is it fun? I'm not talking about just fun for you but fun for the whole group. DM gotchas* may be fun for [I]you[/I] but does it make sense and will it be fun for the group. Don't punish players for their PCs doing things when they have no possible reason to expect danger and no possible way to avoid it. [I]*for example: "Ha! You just fell into a vat of acid that you had absolutely no chance to notice or avoid and take 3,000 point of damage! Bazinga!" [/I] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How would you make a trap not detectable as a trap?
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