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How would you make an Epic city?
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<blockquote data-quote="kigmatzomat" data-source="post: 2854220" data-attributes="member: 9254"><p>Yeah. It helps that it's a city more or less surrounded by a volcano. It's fiscally viable only because it is at one of the narrowest places between the eastern and western seas, so cargo is transported by ship to Sanction, hauled by wagons across the volcanic region, and then put in ships on the other side. It's significantly cheaper and faster than sailing all the way around the continent or transporting across land. </p><p></p><p>That's the real kicker; epic cities (all cities really) need to have a real reason to exist. No one, except the red dragons and some of the other fire-type creatures, would willingly live in Sanction if they had another choice. Because of the money to be made, however, each of the major merchant houses keeps staff there and are willing to pay the high costs for servants, various services, supplies, and all the things that make a city viable. </p><p></p><p>The fact that the air varies between unpleasant and down right toxic, the ambient temperature can far exceed 100F and I have a wonderfully viable place where 1HD creatures tend to die from the environment. It's like Dark Sun but with more opportunities to get rich.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2854220, member: 9254"] Yeah. It helps that it's a city more or less surrounded by a volcano. It's fiscally viable only because it is at one of the narrowest places between the eastern and western seas, so cargo is transported by ship to Sanction, hauled by wagons across the volcanic region, and then put in ships on the other side. It's significantly cheaper and faster than sailing all the way around the continent or transporting across land. That's the real kicker; epic cities (all cities really) need to have a real reason to exist. No one, except the red dragons and some of the other fire-type creatures, would willingly live in Sanction if they had another choice. Because of the money to be made, however, each of the major merchant houses keeps staff there and are willing to pay the high costs for servants, various services, supplies, and all the things that make a city viable. The fact that the air varies between unpleasant and down right toxic, the ambient temperature can far exceed 100F and I have a wonderfully viable place where 1HD creatures tend to die from the environment. It's like Dark Sun but with more opportunities to get rich. [/QUOTE]
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How would you make an Epic city?
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