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How would you make an Epic city?
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<blockquote data-quote="ashockney" data-source="post: 2855034" data-attributes="member: 1363"><p>Epic in my mind has always been there, but plays above the fray and deeply concealed. The epic component to the world is present only at much smaller volume, with greater impact. The overwhelming numbers offset the impact/value of any one epic character, but those epic characters can and do shape the strategy, as well as talents of their respective arenas. Thus, if you think of a region, densely populated, with 1,000,000 people. Half will will be commoners. Of the other half, they are classed in some way. that's 500,000 people of at least level 1. Of the 500,000, on in 20 are 2nd level or above. Of the 25,000 who are 2nd level and above (doesn't seem that many, does it?), it gets pretty linear from there: </p><p>12000 are 3rd level and above</p><p>6000 are 5th level and above</p><p>3000 are 7th level and above</p><p>1500 are 9th level and above</p><p>750 are 11th level and above</p><p>375 are 13th level and above</p><p>200 are 15th level and above</p><p>100 are 17th level and above</p><p>50 are 19th level and above</p><p>Therefore somewhere around 50 out of a million are considered "epic". But consider, that this is one densely populated region, on a continent with several such regions. There are dozens and dozens of "epic" level personas, but that doesn't mean your average guard is 19th level. To the contrary, they are quite rare, extremely experienced, and often in key positions and thrust into important leadership/oversight roles. </p><p></p><p>So to answer the question of the post directly, what is an "epic" city like? In my campaigns, it's like most cities, but simply has enough "scale" to support (and endear itself to) many, many of the most powerful "epic" PC's and npc's in the realms. It is a culmination of their greatest innovations, deeds, and actions. It is a marvel to behold on a daily basis, and is beyond the dreams of most commoners.</p></blockquote><p></p>
[QUOTE="ashockney, post: 2855034, member: 1363"] Epic in my mind has always been there, but plays above the fray and deeply concealed. The epic component to the world is present only at much smaller volume, with greater impact. The overwhelming numbers offset the impact/value of any one epic character, but those epic characters can and do shape the strategy, as well as talents of their respective arenas. Thus, if you think of a region, densely populated, with 1,000,000 people. Half will will be commoners. Of the other half, they are classed in some way. that's 500,000 people of at least level 1. Of the 500,000, on in 20 are 2nd level or above. Of the 25,000 who are 2nd level and above (doesn't seem that many, does it?), it gets pretty linear from there: 12000 are 3rd level and above 6000 are 5th level and above 3000 are 7th level and above 1500 are 9th level and above 750 are 11th level and above 375 are 13th level and above 200 are 15th level and above 100 are 17th level and above 50 are 19th level and above Therefore somewhere around 50 out of a million are considered "epic". But consider, that this is one densely populated region, on a continent with several such regions. There are dozens and dozens of "epic" level personas, but that doesn't mean your average guard is 19th level. To the contrary, they are quite rare, extremely experienced, and often in key positions and thrust into important leadership/oversight roles. So to answer the question of the post directly, what is an "epic" city like? In my campaigns, it's like most cities, but simply has enough "scale" to support (and endear itself to) many, many of the most powerful "epic" PC's and npc's in the realms. It is a culmination of their greatest innovations, deeds, and actions. It is a marvel to behold on a daily basis, and is beyond the dreams of most commoners. [/QUOTE]
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