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How would you make an Epic city?
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<blockquote data-quote="kigmatzomat" data-source="post: 2855559" data-attributes="member: 9254"><p>Mordor, from Tolkein's novels, was a dark place full of evil and monsters settled by Sauron. In contrast, Myth Drannor (and the other Myth-X cities) of the Forgotten Realms was your archetypical grand city of light and wonder, built by all races working together and relying on fonts of magical energy to power virtually anything. </p><p></p><p>Myth Drannor is an Epic City in scope and the elite populace but it has little challenge as the Epic members of the society would stamp out evil and criminal activities. BO-ring. Mordor, on the other hand, is epic due to the incredibly powerful entities that flocked to Sauron's banner. Orcs, particularly the Uruk-hai, had stamina and strength greater than humans so they could thrive, if only because their standards are so low. At the giants, goblins, and Nazgul and you've got an epic city of the dark. </p><p></p><p>Mordor and Sanction are brutal lands where the strong (and for Sanction, rich) survive. Mordor is too dangerous for any low-HD creatures to survive for any length of time but Sanction has a civilized region on the up-wind side where the air is pure and the temperature is tolerable for the merchants but only the money spent on guards, bribes to the larger gangs, and tribute to the dragon lord keeps them from being over-run. The poorer areas are too harsh for most demi-human adults to live and rare are the children who are born and survive to adulthood. The city is filled with the semi-civilized descendants of a monstrous, evil army who had learned at least the basics of living in a city/large populace. </p><p></p><p>This contrast of a relatively normal demi-human city surrounded by the ten times as many goblins, giants, trolls, and other beasties lets me use Sanction at multiple XP levels with the PCs venturing ever farther from the safe zones.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2855559, member: 9254"] Mordor, from Tolkein's novels, was a dark place full of evil and monsters settled by Sauron. In contrast, Myth Drannor (and the other Myth-X cities) of the Forgotten Realms was your archetypical grand city of light and wonder, built by all races working together and relying on fonts of magical energy to power virtually anything. Myth Drannor is an Epic City in scope and the elite populace but it has little challenge as the Epic members of the society would stamp out evil and criminal activities. BO-ring. Mordor, on the other hand, is epic due to the incredibly powerful entities that flocked to Sauron's banner. Orcs, particularly the Uruk-hai, had stamina and strength greater than humans so they could thrive, if only because their standards are so low. At the giants, goblins, and Nazgul and you've got an epic city of the dark. Mordor and Sanction are brutal lands where the strong (and for Sanction, rich) survive. Mordor is too dangerous for any low-HD creatures to survive for any length of time but Sanction has a civilized region on the up-wind side where the air is pure and the temperature is tolerable for the merchants but only the money spent on guards, bribes to the larger gangs, and tribute to the dragon lord keeps them from being over-run. The poorer areas are too harsh for most demi-human adults to live and rare are the children who are born and survive to adulthood. The city is filled with the semi-civilized descendants of a monstrous, evil army who had learned at least the basics of living in a city/large populace. This contrast of a relatively normal demi-human city surrounded by the ten times as many goblins, giants, trolls, and other beasties lets me use Sanction at multiple XP levels with the PCs venturing ever farther from the safe zones. [/QUOTE]
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