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How would you make "finding out how to break the spell" interesting?
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<blockquote data-quote="jayoungr" data-source="post: 9644315" data-attributes="member: 6702445"><p>In one of my games, the PCs are about to encounter a character who is under an enchantment (a custom spell effect, not something in the standard books). They have access to some books on magic, and they have the notes of the wizard who cast the enchantment in the first place. I have ideas for the ritual that will be needed to actually break the spell, but first, the PCs will need to work out what that ritual consists of.</p><p></p><p>I'm wondering if anyone has ideas on how to make that into any sort of active mini-game so that the players could feel involved in the process. Something more than just a simple Arcana roll. There are some experts they can consult later, so failing to work it out on their own is an option. Any suggestions?</p><p><strong></strong></p><p><strong>ETA: I'm not looking for ideas on how to make breaking the enchantment interesting. I already have ideas for how that's going to go. I'm looking for suggestions on how I can make the <em>research</em> part interesting for the players.</strong></p></blockquote><p></p>
[QUOTE="jayoungr, post: 9644315, member: 6702445"] In one of my games, the PCs are about to encounter a character who is under an enchantment (a custom spell effect, not something in the standard books). They have access to some books on magic, and they have the notes of the wizard who cast the enchantment in the first place. I have ideas for the ritual that will be needed to actually break the spell, but first, the PCs will need to work out what that ritual consists of. I'm wondering if anyone has ideas on how to make that into any sort of active mini-game so that the players could feel involved in the process. Something more than just a simple Arcana roll. There are some experts they can consult later, so failing to work it out on their own is an option. Any suggestions? [B] ETA: I'm not looking for ideas on how to make breaking the enchantment interesting. I already have ideas for how that's going to go. I'm looking for suggestions on how I can make the [I]research[/I] part interesting for the players.[/B] [/QUOTE]
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How would you make "finding out how to break the spell" interesting?
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