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General Tabletop Discussion
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How would you make "finding out how to break the spell" interesting?
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<blockquote data-quote="Li Shenron" data-source="post: 9644366" data-attributes="member: 1465"><p>It depends on your players' tastes, some people are just fine with killing an extra monsters to get the specific ingredient/item.</p><p></p><p>Personally I'd rather try to make it more narrative, as the game already have plenty of combat anyway anytime you want, but having good narratives is more rare. I would try and think why the wizard originally cast the curse, and then think of a method to remove the curse which is somehow based around the original motivations. It is usually what I do with ghosts, have a reason why they are ghosts and make it so that they can move on if something is done to resolve the reason or counterbalance it somehow. The method to remove the curse itself might be trivial, but figuring it out would be the fun part, and if you really want to toss in a combat encounter or other hazard you can always add that with ease.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9644366, member: 1465"] It depends on your players' tastes, some people are just fine with killing an extra monsters to get the specific ingredient/item. Personally I'd rather try to make it more narrative, as the game already have plenty of combat anyway anytime you want, but having good narratives is more rare. I would try and think why the wizard originally cast the curse, and then think of a method to remove the curse which is somehow based around the original motivations. It is usually what I do with ghosts, have a reason why they are ghosts and make it so that they can move on if something is done to resolve the reason or counterbalance it somehow. The method to remove the curse itself might be trivial, but figuring it out would be the fun part, and if you really want to toss in a combat encounter or other hazard you can always add that with ease. [/QUOTE]
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Community
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How would you make "finding out how to break the spell" interesting?
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