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How would you make "finding out how to break the spell" interesting?
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<blockquote data-quote="toucanbuzz" data-source="post: 9645016" data-attributes="member: 19270"><p>Research is dull, and justifying an 8 INT warrior assisting with advanced magical research (other than holding books) isn't very realistic. Modeled off a 3E book of challenges:</p><p></p><p><strong>One of the books can't be translated, perhaps in code.</strong> The party needs a codebreaker and learns through roleplay there's an assistant staying at the local Inn to the codebreaker. They'd be a great lead. The assistant and Innkeeper, however, are having a problem. The codebreaker loves magical animals. The assistant was in town collecting 5 specially enhanced animals that were shipped to the Inn. The Innkeeper mistakenly opened up the cages and now the animals are loose in the Inn. </p><p></p><p><em>They possess keen intelligence, or some resistance to certain magic effects, or have some demonic looking but benign effect that has scared away customers, whatever you want. </em>The assistant will help get them the codebreaker if they can help gather these animals, without hurting them (or damaging Inn property), or letting them get outside where assuredly they will fly or flee. The Innkeeper puts a time limit before they call for the "exterminator."</p><ul> <li data-xf-list-type="ul"> A scared bat has gone to the rafters in the common room.</li> <li data-xf-list-type="ul">A cat is hiding under the bed and darts to avoid capture.</li> <li data-xf-list-type="ul">A hawk went to a high shelf.</li> <li data-xf-list-type="ul">A rat scurried through a small hole in a locked chest and bites any fingers that come through.</li> <li data-xf-list-type="ul">A snake (poisonous, but of a very mild type) is hiding under a corner table.</li> <li data-xf-list-type="ul">You can add any complications, like pissed off Inn patrons who want a drink or are taking shots at throwing darts at the bat, etc. </li> </ul></blockquote><p></p>
[QUOTE="toucanbuzz, post: 9645016, member: 19270"] Research is dull, and justifying an 8 INT warrior assisting with advanced magical research (other than holding books) isn't very realistic. Modeled off a 3E book of challenges: [B]One of the books can't be translated, perhaps in code.[/B] The party needs a codebreaker and learns through roleplay there's an assistant staying at the local Inn to the codebreaker. They'd be a great lead. The assistant and Innkeeper, however, are having a problem. The codebreaker loves magical animals. The assistant was in town collecting 5 specially enhanced animals that were shipped to the Inn. The Innkeeper mistakenly opened up the cages and now the animals are loose in the Inn. [I]They possess keen intelligence, or some resistance to certain magic effects, or have some demonic looking but benign effect that has scared away customers, whatever you want. [/I]The assistant will help get them the codebreaker if they can help gather these animals, without hurting them (or damaging Inn property), or letting them get outside where assuredly they will fly or flee. The Innkeeper puts a time limit before they call for the "exterminator." [LIST] [*] A scared bat has gone to the rafters in the common room. [*]A cat is hiding under the bed and darts to avoid capture. [*]A hawk went to a high shelf. [*]A rat scurried through a small hole in a locked chest and bites any fingers that come through. [*]A snake (poisonous, but of a very mild type) is hiding under a corner table. [*]You can add any complications, like pissed off Inn patrons who want a drink or are taking shots at throwing darts at the bat, etc. [/LIST] [/QUOTE]
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How would you make "finding out how to break the spell" interesting?
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