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How would you make Humanoid Tribes distinctive? [Request for Campaign Help]
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<blockquote data-quote="CCamfield" data-source="post: 1365517" data-attributes="member: 8123"><p>Who rules? Is there a tribal leader who is the undisputed chief? There could be a Council of Elders to whom the leader ultimately has to answer to. Or maybe the clan culture is matrilineal, and it's actually the leader's <em>mother</em> who is his chief advisor. Or, maybe they actually have some form of democracy or looser anarchy where the clan gathers to make decisions and majority vote carries the day (determined by which side yells the loudest).</p><p></p><p>What's the status of spellcasters and religion in the clan? In the game I'm currently playing in, a kobold tribe is ruled by some sort of dictator. Below him on the social totem pole are the warriors. Everyone else - including spellcasters - are at the bottom. That may be too organized for orcs, but the tribe could be run by a shaman/sorcerer as WayneLigeon suggested, the shaman might manipulate things to his liking without leading from the front, or the chief might have his boot on the shaman's scrawny neck (figuratively speaking). </p><p></p><p>Or for that matter, one tribe might be infamous for its savage life-embracing warriors (being orcs, they loot and pillage with gusto). Another grim tribe is known for their powerful cleric and his apprentices who practice the necromantic arts. Their territory is littered with fetishes and little things set up to give homage to the god of death (and mark their territory) - skulls on spikes put into the ground, sigils carved into trees and rock faces and specially placed flat rocks which are used for bloody animal sacrifices.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 1365517, member: 8123"] Who rules? Is there a tribal leader who is the undisputed chief? There could be a Council of Elders to whom the leader ultimately has to answer to. Or maybe the clan culture is matrilineal, and it's actually the leader's [i]mother[/i] who is his chief advisor. Or, maybe they actually have some form of democracy or looser anarchy where the clan gathers to make decisions and majority vote carries the day (determined by which side yells the loudest). What's the status of spellcasters and religion in the clan? In the game I'm currently playing in, a kobold tribe is ruled by some sort of dictator. Below him on the social totem pole are the warriors. Everyone else - including spellcasters - are at the bottom. That may be too organized for orcs, but the tribe could be run by a shaman/sorcerer as WayneLigeon suggested, the shaman might manipulate things to his liking without leading from the front, or the chief might have his boot on the shaman's scrawny neck (figuratively speaking). Or for that matter, one tribe might be infamous for its savage life-embracing warriors (being orcs, they loot and pillage with gusto). Another grim tribe is known for their powerful cleric and his apprentices who practice the necromantic arts. Their territory is littered with fetishes and little things set up to give homage to the god of death (and mark their territory) - skulls on spikes put into the ground, sigils carved into trees and rock faces and specially placed flat rocks which are used for bloody animal sacrifices. [/QUOTE]
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How would you make Humanoid Tribes distinctive? [Request for Campaign Help]
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