Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How would you make Humanoid Tribes distinctive? [Request for Campaign Help]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 1365549" data-attributes="member: 1125"><p><strong>My Version of Orc Society</strong></p><p></p><p><em>To make my Orcs different I decided to make them a Matriarchy, then I heard about a south american culture that seperated males and females into different camps and had mating rituals that basically boiled down to ritualised rape - thus the Clans and Mobs were born...</em></p><p></p><p></p><p><u><strong>Orc Society</strong></u></p><p>Orc society is clan based and rigidly divided along gender lines. </p><p></p><p><u>The Family </u> </p><p>The orc hierarchy begins at the smallest and weakest orc. This orc is apart of a family with all the other young male and female orcs. At about the age of 8 the male orcs are forced from the family to form a mob but the females remain together in their clans. </p><p></p><p>The exile of the males from their clan is a ritualised chase wherein the young male is forced out when he reachs 8 years . He is given a few supplies, a couple of crude war tools (like spear) and then he has to take care of himself and seek out a mob. During this chase, the whelps can receive some additional beating, but no death usually takes place. </p><p></p><p>This most often occurs when an all-female clan and an all-male Mob meet for the mating ritual, the male mob choosing which whelps are to be accepted into the mob. </p><p></p><p><u>The Clan </u> </p><p>Female Orcs form semi-nomadic clans usually consisting of a Matriarch, her daughters, and their whelps. Orc clans, although cohesive are very hierarchical, and divided between the Matriarch (who has ceremonial function), the senior daughters and juniors. Seniors often bully and are violent towards the juniors, stealing their food and even killing and eating their whelps. Related clans do interact but generally these groups are also highly territorial and will fiercely defend their territory from encroachment especially from the all male Mobs. Trade with other more established races is not unknown, although not common either. </p><p></p><p>A clan consists of a group of families numbering 40~125 orcs. The largest and strongest orc of the clan (ranging around 6' in height) is called the High Chieftain. An orc is not eligible to fight for the position of High Chieftain until she has grown two tusks capable of rivaling the current High Chieftain. Only senior female orcs can fight for the right to become High Chieftain. As an orc grows, it forms a second pair of tusks just behind the first pair in the lower jaw. It is this second pair of tusks, which signify the orc is ready and indeed worthy of the chance to fight for High Chieftain. </p><p></p><p>Under the leadership of a High Chieftain, the Clan settles into a large area and guards it against other races as well as other clans. When a clan settles into an area, other clans tend to gather in the same area to perform trade and this is usually the time the male mobs close in for the mating ritual. This gathering brings large numbers of orcs into one area but it is short lived as the territorial clans cannot tolerate each other or the mobs for very long. The clans mainly remain semi-nomadic in an effort to elude the constant encroachment of the others upon their home lands. </p><p></p><p><u>The Mob </u> </p><p>At the age of 8 yrs (orc years) most male whelps are forced out of the clans and form all male peer groups (Mobs), which are characterized by extreme violence and aggression. A mob consists of 10~40 male orcs. The largest orc in the mob usually ranges from 5'6" ~ 6' in height and is known as the mob leader or "War Chief". The War chief usually has a bodyguard that are contenders for leadership of the mob in the event the chieftain is removed for whatever reason. The clans do not allow mobs to establish territories and thus mobs survive by raiding and brigandry, which often brings them in to conflict with other races as Orc mobs raid farms and settlements for food and resources. Naturally this has resulted in great enmity with other races and means that Orcs suffer great stigma when interacting with non-Orcs. </p><p></p><p>Leadership of a mob is only held by demonstration of strength. Kindness or mercy are invariably interpreted as weakness and taken advantage of accordingly. As such members are constantly fighting for status and the resultant primary access to resources. In addition these mobs are constantly feuding with other mobs and with the tribes so life in the mobs is best summarized as "nasty, brutal and short". </p><p></p><p>The male mob doesn’t interact with the all female clans unless they are mating, planning a fight, or trading. The mob is dependent upon the clan mainly to replace its own loses due to their constant fighting. Because of this dependence, the mobs have to follow the semi-nomadic female clans thus keeping the mobs from claiming any one area for themselves. Several male mobs have been known to shadow one female clan. </p><p></p><p><u>Orc Shaman</u></p><p>Orc Shamans require special mention, as these are usually males who have been raised by the all-female clans rather than forced out. Raised as females most Orc shamans are transvestites and are believed to gain special access to the two great Orc deities The Matriarch and the War God. </p><p>Orc Shamans are given free access to move amongst all the clans and mobs without fear of reprisal. Clever leaders occasionally use the Shamans persuasive abilities to forge huge Orkish hordes and have themselves proclaimed 'War Lord'. These War Lords do not need to be Orcs but as they are open to constant challenge from other War chiefs in the Horde only the meanest, and most savage leaders survive to lead. (Note a Warlord who wins a challenge by anything other than strength at arms (eg by use of magic) will be declared a coward and abandoned by the horde)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1365549, member: 1125"] [b]My Version of Orc Society[/b] [I]To make my Orcs different I decided to make them a Matriarchy, then I heard about a south american culture that seperated males and females into different camps and had mating rituals that basically boiled down to ritualised rape - thus the Clans and Mobs were born...[/I] [U][B]Orc Society[/B][/U] Orc society is clan based and rigidly divided along gender lines. [U]The Family [/U] The orc hierarchy begins at the smallest and weakest orc. This orc is apart of a family with all the other young male and female orcs. At about the age of 8 the male orcs are forced from the family to form a mob but the females remain together in their clans. The exile of the males from their clan is a ritualised chase wherein the young male is forced out when he reachs 8 years . He is given a few supplies, a couple of crude war tools (like spear) and then he has to take care of himself and seek out a mob. During this chase, the whelps can receive some additional beating, but no death usually takes place. This most often occurs when an all-female clan and an all-male Mob meet for the mating ritual, the male mob choosing which whelps are to be accepted into the mob. [U]The Clan [/U] Female Orcs form semi-nomadic clans usually consisting of a Matriarch, her daughters, and their whelps. Orc clans, although cohesive are very hierarchical, and divided between the Matriarch (who has ceremonial function), the senior daughters and juniors. Seniors often bully and are violent towards the juniors, stealing their food and even killing and eating their whelps. Related clans do interact but generally these groups are also highly territorial and will fiercely defend their territory from encroachment especially from the all male Mobs. Trade with other more established races is not unknown, although not common either. A clan consists of a group of families numbering 40~125 orcs. The largest and strongest orc of the clan (ranging around 6' in height) is called the High Chieftain. An orc is not eligible to fight for the position of High Chieftain until she has grown two tusks capable of rivaling the current High Chieftain. Only senior female orcs can fight for the right to become High Chieftain. As an orc grows, it forms a second pair of tusks just behind the first pair in the lower jaw. It is this second pair of tusks, which signify the orc is ready and indeed worthy of the chance to fight for High Chieftain. Under the leadership of a High Chieftain, the Clan settles into a large area and guards it against other races as well as other clans. When a clan settles into an area, other clans tend to gather in the same area to perform trade and this is usually the time the male mobs close in for the mating ritual. This gathering brings large numbers of orcs into one area but it is short lived as the territorial clans cannot tolerate each other or the mobs for very long. The clans mainly remain semi-nomadic in an effort to elude the constant encroachment of the others upon their home lands. [U]The Mob [/U] At the age of 8 yrs (orc years) most male whelps are forced out of the clans and form all male peer groups (Mobs), which are characterized by extreme violence and aggression. A mob consists of 10~40 male orcs. The largest orc in the mob usually ranges from 5'6" ~ 6' in height and is known as the mob leader or "War Chief". The War chief usually has a bodyguard that are contenders for leadership of the mob in the event the chieftain is removed for whatever reason. The clans do not allow mobs to establish territories and thus mobs survive by raiding and brigandry, which often brings them in to conflict with other races as Orc mobs raid farms and settlements for food and resources. Naturally this has resulted in great enmity with other races and means that Orcs suffer great stigma when interacting with non-Orcs. Leadership of a mob is only held by demonstration of strength. Kindness or mercy are invariably interpreted as weakness and taken advantage of accordingly. As such members are constantly fighting for status and the resultant primary access to resources. In addition these mobs are constantly feuding with other mobs and with the tribes so life in the mobs is best summarized as "nasty, brutal and short". The male mob doesn’t interact with the all female clans unless they are mating, planning a fight, or trading. The mob is dependent upon the clan mainly to replace its own loses due to their constant fighting. Because of this dependence, the mobs have to follow the semi-nomadic female clans thus keeping the mobs from claiming any one area for themselves. Several male mobs have been known to shadow one female clan. [U]Orc Shaman[/U] Orc Shamans require special mention, as these are usually males who have been raised by the all-female clans rather than forced out. Raised as females most Orc shamans are transvestites and are believed to gain special access to the two great Orc deities The Matriarch and the War God. Orc Shamans are given free access to move amongst all the clans and mobs without fear of reprisal. Clever leaders occasionally use the Shamans persuasive abilities to forge huge Orkish hordes and have themselves proclaimed 'War Lord'. These War Lords do not need to be Orcs but as they are open to constant challenge from other War chiefs in the Horde only the meanest, and most savage leaders survive to lead. (Note a Warlord who wins a challenge by anything other than strength at arms (eg by use of magic) will be declared a coward and abandoned by the horde) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you make Humanoid Tribes distinctive? [Request for Campaign Help]
Top