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How Would You Make Inspiration More Used?
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<blockquote data-quote="Charlaquin" data-source="post: 8739816" data-attributes="member: 6779196"><p>I’ve said this before and I’ll probably say it again. Making inspiration more common and not reliant on the DM to remember your traits and judge your roleplaying of them is a worthwhile goal. Making the main way of gaining inspiration random is not a good way to try and achieve it. Inspiration should be tied to something you choose to do, rather than just random chance. So, humans gaining Inspiration after a long rest? Great. Musicians being able to give their allies Inspiration by playing music? Great. Gaining Inspiration on a nat20? Not so great, in my opinion.</p><p></p><p>Personally, I would like to see Personality Traits, Ideals, Bonds, and Flaws continue to be a thing. But make it so the player can claim Inspiration once per trait per session instead of having to wait for the DM to give it to them.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8739816, member: 6779196"] I’ve said this before and I’ll probably say it again. Making inspiration more common and not reliant on the DM to remember your traits and judge your roleplaying of them is a worthwhile goal. Making the main way of gaining inspiration random is not a good way to try and achieve it. Inspiration should be tied to something you choose to do, rather than just random chance. So, humans gaining Inspiration after a long rest? Great. Musicians being able to give their allies Inspiration by playing music? Great. Gaining Inspiration on a nat20? Not so great, in my opinion. Personally, I would like to see Personality Traits, Ideals, Bonds, and Flaws continue to be a thing. But make it so the player can claim Inspiration once per trait per session instead of having to wait for the DM to give it to them. [/QUOTE]
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How Would You Make Inspiration More Used?
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