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How Would You Make Inspiration More Used?
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<blockquote data-quote="Sir Brennen" data-source="post: 8739991" data-attributes="member: 553"><p>It sounds like people are talking about making Inspiration similar to Bennies in Savage Worlds. In that system, you have Hindrances (Honest, Blood-thirsty, One Eye, etc.). Taking them gives you initially more points to build your initial character. Then having them come up in play earns you Bennies. I rule they actually have to cause you an issue in game for it to be worth a reward, though. If you're Gluttonous, just saying "I scarf down a whole roasted chicken" isn't Benny worthy if it's at the camp site with your PC friends who are used to your habits. But if you do it at a fancy dinner in front of the count you just met and are going to negotiating a favor with, well that's a different story.</p><p></p><p>I think some consideration should be given to how much of a boost it would be to give Inspiration to players more frequently and allow them to accumulate more than one (equal to proficiency bonus maybe?) Savage Worlds, the odds are often against the PCs when they're trying to make a roll, but Bennies help off-set that. Chances of success in 5E are generally more in the player's favor, so what would frequent Inspiration do to the game balance in that case?</p><p></p><p>As far as getting players to <strong><em>use </em></strong>Inspiration, we pretty much play it as it allows a re-roll. Because people usually forget to declare they want Advantage beforehand, being conditioned to just grab the dice and roll when they hear "Give me a Saving Throw" or "Make your Attack Roll". However, it is only a re-roll, not Advantage, so it's a little bit of a nerf.</p><p></p><p>If one were allowed to have more than one Inspiration at a time, perhaps some uses of it might cost more? 1 point allows a re-roll. 2 points allow a re-roll with Advantage. Damage could be re-rolled at a cost equal to 1/2 the dice being re-rolled (round up).</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8739991, member: 553"] It sounds like people are talking about making Inspiration similar to Bennies in Savage Worlds. In that system, you have Hindrances (Honest, Blood-thirsty, One Eye, etc.). Taking them gives you initially more points to build your initial character. Then having them come up in play earns you Bennies. I rule they actually have to cause you an issue in game for it to be worth a reward, though. If you're Gluttonous, just saying "I scarf down a whole roasted chicken" isn't Benny worthy if it's at the camp site with your PC friends who are used to your habits. But if you do it at a fancy dinner in front of the count you just met and are going to negotiating a favor with, well that's a different story. I think some consideration should be given to how much of a boost it would be to give Inspiration to players more frequently and allow them to accumulate more than one (equal to proficiency bonus maybe?) Savage Worlds, the odds are often against the PCs when they're trying to make a roll, but Bennies help off-set that. Chances of success in 5E are generally more in the player's favor, so what would frequent Inspiration do to the game balance in that case? As far as getting players to [B][I]use [/I][/B]Inspiration, we pretty much play it as it allows a re-roll. Because people usually forget to declare they want Advantage beforehand, being conditioned to just grab the dice and roll when they hear "Give me a Saving Throw" or "Make your Attack Roll". However, it is only a re-roll, not Advantage, so it's a little bit of a nerf. If one were allowed to have more than one Inspiration at a time, perhaps some uses of it might cost more? 1 point allows a re-roll. 2 points allow a re-roll with Advantage. Damage could be re-rolled at a cost equal to 1/2 the dice being re-rolled (round up). [/QUOTE]
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