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How Would You Make Inspiration More Used?
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<blockquote data-quote="Lakesidefantasy" data-source="post: 8743411" data-attributes="member: 6682043"><p>Um, the rerolling part. Sorry, just a little joke. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The part that doesn't work is the sense that giving Players* a Reroll option (versus Advantage) when using inspiration will encourage them to use it more often. This doesn't work because that is already what people* do. The idea that people know, understand, and practice the rule that Inspiration is used as Advantage on a roll is just false in my experience. So, trying to solve the problem by giving us something we already "in fact" have does not and will not work.</p><p></p><p>My footnote may sound hyperbolic but it's not. I think most people just assume that Advantage and Rerolling are equivalent**. Or better yet, we don't assume anything, we just play without thinking about it.</p><p></p><p>I think Inspiration is great even though I don't see it used very often. It can encourage us to get in touch with our Characters' softer sides. However, it only works if we use it; which is dependent on the Dungeon Master remembering to give it out, and then, on top of that, it's dependent on the Players remembering to use it***. Because of this, it is essentially an optional rule that works for some Tables and not for others. Which is fine. It's not an integral part of the game and I hope it stays that way.</p><p></p><p>Maybe there should be a moratorium on the use of inspiration. Maybe 10 minutes, or an hour. Or better yet, maybe there should be one Inspiration point and it gets passed on to the next Inspired Player even if the current Player hasn't used it yet. You snooze, you lose****.</p><p></p><p></p><p>* Me and my Players/people to be more precise (and every other Player/person I've played with at conventions).</p><p>** They're not, and I understand that.</p><p>*** It's frustrating when you remember to give a Player Inspiration but they can't accept it because they already have Inspiration from the last time you remembered to give it out.</p><p>**** Hmm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" />.</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 8743411, member: 6682043"] Um, the rerolling part. Sorry, just a little joke. ;) The part that doesn't work is the sense that giving Players* a Reroll option (versus Advantage) when using inspiration will encourage them to use it more often. This doesn't work because that is already what people* do. The idea that people know, understand, and practice the rule that Inspiration is used as Advantage on a roll is just false in my experience. So, trying to solve the problem by giving us something we already "in fact" have does not and will not work. My footnote may sound hyperbolic but it's not. I think most people just assume that Advantage and Rerolling are equivalent**. Or better yet, we don't assume anything, we just play without thinking about it. I think Inspiration is great even though I don't see it used very often. It can encourage us to get in touch with our Characters' softer sides. However, it only works if we use it; which is dependent on the Dungeon Master remembering to give it out, and then, on top of that, it's dependent on the Players remembering to use it***. Because of this, it is essentially an optional rule that works for some Tables and not for others. Which is fine. It's not an integral part of the game and I hope it stays that way. Maybe there should be a moratorium on the use of inspiration. Maybe 10 minutes, or an hour. Or better yet, maybe there should be one Inspiration point and it gets passed on to the next Inspired Player even if the current Player hasn't used it yet. You snooze, you lose****. * Me and my Players/people to be more precise (and every other Player/person I've played with at conventions). ** They're not, and I understand that. *** It's frustrating when you remember to give a Player Inspiration but they can't accept it because they already have Inspiration from the last time you remembered to give it out. **** Hmm :unsure:. [/QUOTE]
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