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How Would You Make Inspiration More Used?
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<blockquote data-quote="Puddles" data-source="post: 8782800" data-attributes="member: 7026093"><p>After letting it sit with me for a few days, I think I can say I don’t like the introduction of a natural 20 gaining inspiration.</p><p></p><p> I do think it will result in inspiration getting used more, but I think “how do we get inspiration to be used more?” is actually a flawed premise to begin with.</p><p></p><p>For me, Inspiration had a very specific role of being a tool that allowed the DM to encourage the sort of behaviour they wanted to see. It was Pavlov’s Bell. Players do something you like, ring the bell, give them inspiration. </p><p></p><p>Moving Inspiration to something that is granted outside of the DM’s discretion removes that role, or erodes it. It reduces it to a little buff that is now dealt at random. </p><p></p><p>I liked the current iteration. I awarded it for anything the players did that was exceptionally cool or played into their bonds, ideals, flaws. I also used it to award it at the start of each session to the player who recapped the last. </p><p></p><p>I understand the overwhelming consensus is it needs to be changed, so if that’s the case I would push back on simply trying to get it “used” more, and instead ask, “if Inspiration is a tool for the DM to encourage the behaviour they want, is there something more compelling than just giving advantage?”</p></blockquote><p></p>
[QUOTE="Puddles, post: 8782800, member: 7026093"] After letting it sit with me for a few days, I think I can say I don’t like the introduction of a natural 20 gaining inspiration. I do think it will result in inspiration getting used more, but I think “how do we get inspiration to be used more?” is actually a flawed premise to begin with. For me, Inspiration had a very specific role of being a tool that allowed the DM to encourage the sort of behaviour they wanted to see. It was Pavlov’s Bell. Players do something you like, ring the bell, give them inspiration. Moving Inspiration to something that is granted outside of the DM’s discretion removes that role, or erodes it. It reduces it to a little buff that is now dealt at random. I liked the current iteration. I awarded it for anything the players did that was exceptionally cool or played into their bonds, ideals, flaws. I also used it to award it at the start of each session to the player who recapped the last. I understand the overwhelming consensus is it needs to be changed, so if that’s the case I would push back on simply trying to get it “used” more, and instead ask, “if Inspiration is a tool for the DM to encourage the behaviour they want, is there something more compelling than just giving advantage?” [/QUOTE]
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