Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Would You Make the Greatest Swordsman Ever?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Souljourner" data-source="post: 428006" data-attributes="member: 1622"><p>Both series are awesome. I'm actually thinking of making a character like Syrio Forel (at least like the man we know him to be so far, we may learn more of him later). Basically what I want is an unarmored master swordsman. Looking at the classes this is what I came up with:</p><p></p><p>Monk 1</p><p>Figher 1-4</p><p>Monk 2</p><p>Ranger 1</p><p>Ninja of the Crescent Moon 1-3</p><p>Duelist 1-10</p><p></p><p>You end up with 19 BAB, and can apply your dex, int, and wisdom to AC. Let me justify a couple choices - ranger is so that you can make offhand attacks with your bare hand (thanks to monk levels) or as a kick or whatever. Ninja of the Crescent Moon kind of gives that mysterious background feel, like "I was a member of the Braavos" and also it's pretty much just plain better than 3 levels of fighter at this point (loss of 1 feat for 2d6 sneak attack, +3 to all saves, and improved evasion). And the prerequisites are easy, except for Quickdraw, which fits in with the character concept anyway.</p><p></p><p>The skill ranks required for ninja of the crescent moon are really tight, but doable for a human with 12 intelligence (that gives you 4 skillpoints per level as a fighter, which you can turn into +1 hide and move silently each level)</p><p></p><p>Feats: Improved Unarmed Strike*, Deflect Arrows*, Ambidexterity*, Two Weapon Fighting*, Track*, Weapon Focus: Rapier, Weapon Specialization: Rapier, Quickdraw, Dodge, Mobility, Spring Attack, Weapon Finesse: Rapier, Power Attack, Improved Initiative.. and two more of one flavor or another. (* denotes free feats)</p><p></p><p>Special Abilities: +2d6 sneak attack, evasion, improved evasion, +3d6 precise strike, assorted other stuff.</p><p></p><p>The only thing I really wish I could give the character is the first two levels of uncanny dodge. Unfortunately that's a real b*tch to get. You need 6 levels of rogue to do it (or 5 of barbarian (why do they get it earlier?) but that doesn't even come close to fitting the character concept), which means you're sucking up two levels of +0 BAB. Add in the monk level and that's 3. </p><p></p><p>Any thoughts? Any suggestions on how to make this guy better? He's pretty well min/maxed right now, but perhaps someone knows something to make him even moreso.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 428006, member: 1622"] Both series are awesome. I'm actually thinking of making a character like Syrio Forel (at least like the man we know him to be so far, we may learn more of him later). Basically what I want is an unarmored master swordsman. Looking at the classes this is what I came up with: Monk 1 Figher 1-4 Monk 2 Ranger 1 Ninja of the Crescent Moon 1-3 Duelist 1-10 You end up with 19 BAB, and can apply your dex, int, and wisdom to AC. Let me justify a couple choices - ranger is so that you can make offhand attacks with your bare hand (thanks to monk levels) or as a kick or whatever. Ninja of the Crescent Moon kind of gives that mysterious background feel, like "I was a member of the Braavos" and also it's pretty much just plain better than 3 levels of fighter at this point (loss of 1 feat for 2d6 sneak attack, +3 to all saves, and improved evasion). And the prerequisites are easy, except for Quickdraw, which fits in with the character concept anyway. The skill ranks required for ninja of the crescent moon are really tight, but doable for a human with 12 intelligence (that gives you 4 skillpoints per level as a fighter, which you can turn into +1 hide and move silently each level) Feats: Improved Unarmed Strike*, Deflect Arrows*, Ambidexterity*, Two Weapon Fighting*, Track*, Weapon Focus: Rapier, Weapon Specialization: Rapier, Quickdraw, Dodge, Mobility, Spring Attack, Weapon Finesse: Rapier, Power Attack, Improved Initiative.. and two more of one flavor or another. (* denotes free feats) Special Abilities: +2d6 sneak attack, evasion, improved evasion, +3d6 precise strike, assorted other stuff. The only thing I really wish I could give the character is the first two levels of uncanny dodge. Unfortunately that's a real b*tch to get. You need 6 levels of rogue to do it (or 5 of barbarian (why do they get it earlier?) but that doesn't even come close to fitting the character concept), which means you're sucking up two levels of +0 BAB. Add in the monk level and that's 3. Any thoughts? Any suggestions on how to make this guy better? He's pretty well min/maxed right now, but perhaps someone knows something to make him even moreso. -The Souljourner [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Would You Make the Greatest Swordsman Ever?
Top