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How would you make this ruling? Vortex Warp
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<blockquote data-quote="DEFCON 1" data-source="post: 9608835" data-attributes="member: 7006"><p>I agree wholeheartedly.</p><p></p><p>I think a lot of us players tend to forget about the possibility of using the Skill system as a de facto "change the world up" system. The fact is there's always a whole bunch of stuff that happens within "the world" that the PCs are living in that do not get translated directly into set rules and game mechanics that you can find and read in the respective rulebooks. So oftentimes to cover for these things we DMs will add additional game mechanic requests to our players when they attempt to do things that are not specified by the game rules.</p><p></p><p>A player wants their PC to jump from the roof of a building to tackle a guy riding by the building on a horse in order to dismount the rider from it? There are no rules in the game that specify that specific series of events, so the DM would need to "create" one with choices of various skill checks and attack rolls-- Athletics check perhaps to jump from the roof at the right angle to arrive at the moving horse, Unarmed Strike attack roll to grapple the rider, maybe an Acrobatics check as the PC dismounts the rider using the momentum from the jump so that both the PC and the rider get taken to the ground but the Acrobatics check lets the PC roll with it and not take damage from the fall.</p><p></p><p>These are the kinds of things that DMs can do all the time to "create rules" at the time they are needed to check whether things that are questionable for success can be accomplished or not when there's no definitive rule in the book to use. And Spells are just one more part of the game that can get adjusted outside their written rule scope by the application of other game mechanics when necessary. So a player wants to teleport a monster but not the creature it has grappled or swallowed? If the game rules do not specify what might be the rule for the situation... throw in another game mechanic or two (in this case an Arcana skill check) to allow this manipulation or slight change of a Spell to occur. Why not? Let the players have fun and be creative but with a potential payment of a d20 Test.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9608835, member: 7006"] I agree wholeheartedly. I think a lot of us players tend to forget about the possibility of using the Skill system as a de facto "change the world up" system. The fact is there's always a whole bunch of stuff that happens within "the world" that the PCs are living in that do not get translated directly into set rules and game mechanics that you can find and read in the respective rulebooks. So oftentimes to cover for these things we DMs will add additional game mechanic requests to our players when they attempt to do things that are not specified by the game rules. A player wants their PC to jump from the roof of a building to tackle a guy riding by the building on a horse in order to dismount the rider from it? There are no rules in the game that specify that specific series of events, so the DM would need to "create" one with choices of various skill checks and attack rolls-- Athletics check perhaps to jump from the roof at the right angle to arrive at the moving horse, Unarmed Strike attack roll to grapple the rider, maybe an Acrobatics check as the PC dismounts the rider using the momentum from the jump so that both the PC and the rider get taken to the ground but the Acrobatics check lets the PC roll with it and not take damage from the fall. These are the kinds of things that DMs can do all the time to "create rules" at the time they are needed to check whether things that are questionable for success can be accomplished or not when there's no definitive rule in the book to use. And Spells are just one more part of the game that can get adjusted outside their written rule scope by the application of other game mechanics when necessary. So a player wants to teleport a monster but not the creature it has grappled or swallowed? If the game rules do not specify what might be the rule for the situation... throw in another game mechanic or two (in this case an Arcana skill check) to allow this manipulation or slight change of a Spell to occur. Why not? Let the players have fun and be creative but with a potential payment of a d20 Test. [/QUOTE]
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