Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How would you market D&D? A Hypothetical exercise
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 2137324" data-attributes="member: 7240"><p><u>Development Criteria</u></p><p>I think the first thing to do would be to take advantage of D20's modularity so as to produce essentially three fully compatible versions of the game. Basic D&D needs to be ressurrected so that there is a version of the game that 9-12 year olds can learn to play with some degree of fidelity. The rules, as they stand now, are simply too complex for a group of kids to figure out and play without constant house ruling and confusion. A simplified game that can pull kids right in is desperately needed if we're going to begin rebuilding the younger part of our demographic. Similarly, a miniatures-free version needs to be developed so that older people who are not combat wonks can enjoy playing.</p><p></p><p><u>Actual Marketing</u></p><p>Now, if I had a game that could be marketed a little more widely, I would undertake the following measures:</p><p>1. <strong>Community Centre Leadership</strong>: There are many after school programs out there that are short of ideas and trained personnel. In my view, WOTC could recoup its investment in 18 months or less if it established a program of donating <em>one</em> free copy of the core rules and a set of modules to non-profit or subsidized after school activities and provided training or a database of volunteer GMs so that there could be new opportunities for kids to play RPGs. It makes WOTC look like it's doing community service and it fosters a youth market. A friend of mine has done this kind of thing unilaterally and has enjoyed tremendous success -- there are dozens of kids in Vancouver's inner city and an Indian reserve on Vancouver Island who now play RPGs simply because he gave them an opportunity and provided GMing. (And he was paid $15/hour)</p><p></p><p>Yes, WOTC will take some flak who see their kids being indoctrinated with a game they don't like -- but look at McDonald's and sick children. It doesn't matter that their food is carcinogenic; the fact that they're doing charity makes them look good.</p><p></p><p>2. <strong>Mr. Plow</strong>: I don't know how many of you have seen the Mr. Plow episode of the Simpsons but Homer shares with us a brilliant marketing insight: "C'mon Marge. Lots of people watch TV at 3am... insomniacs, the unemployed, angry loners..." Now, while this was not the ideal market to require snow removal, this pretty accurately describes to core of D&D players. Cheap TV ads on local or cable channels (ie. non-network) that show sci-fi movies in the middle of the night could also help us regain people who gave up the hobby in the hopes that they would stop being losers as a result and have now discovered that they're still losers anyway. So what have they got to lose by going back to D&D?</p><p></p><p>3. <strong>Steal White Wolf</strong>: If D&D had an adult game that didn't require a battle mat, it could much more effectively produce a setting marketed specifically to girls. Strong branding of an especially female-oriented setting could deliver a lot. I'm thinking of a Celtic twilight setting in which an evil monotheistic religion is destroying the beautiful pagan matriarchy a la Mists of Avalon. While nauseating to people like me, it could really sell.</p><p></p><p>All for now. I may add more.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2137324, member: 7240"] [u]Development Criteria[/u] I think the first thing to do would be to take advantage of D20's modularity so as to produce essentially three fully compatible versions of the game. Basic D&D needs to be ressurrected so that there is a version of the game that 9-12 year olds can learn to play with some degree of fidelity. The rules, as they stand now, are simply too complex for a group of kids to figure out and play without constant house ruling and confusion. A simplified game that can pull kids right in is desperately needed if we're going to begin rebuilding the younger part of our demographic. Similarly, a miniatures-free version needs to be developed so that older people who are not combat wonks can enjoy playing. [u]Actual Marketing[/u] Now, if I had a game that could be marketed a little more widely, I would undertake the following measures: 1. [b]Community Centre Leadership[/b]: There are many after school programs out there that are short of ideas and trained personnel. In my view, WOTC could recoup its investment in 18 months or less if it established a program of donating [i]one[/i] free copy of the core rules and a set of modules to non-profit or subsidized after school activities and provided training or a database of volunteer GMs so that there could be new opportunities for kids to play RPGs. It makes WOTC look like it's doing community service and it fosters a youth market. A friend of mine has done this kind of thing unilaterally and has enjoyed tremendous success -- there are dozens of kids in Vancouver's inner city and an Indian reserve on Vancouver Island who now play RPGs simply because he gave them an opportunity and provided GMing. (And he was paid $15/hour) Yes, WOTC will take some flak who see their kids being indoctrinated with a game they don't like -- but look at McDonald's and sick children. It doesn't matter that their food is carcinogenic; the fact that they're doing charity makes them look good. 2. [b]Mr. Plow[/b]: I don't know how many of you have seen the Mr. Plow episode of the Simpsons but Homer shares with us a brilliant marketing insight: "C'mon Marge. Lots of people watch TV at 3am... insomniacs, the unemployed, angry loners..." Now, while this was not the ideal market to require snow removal, this pretty accurately describes to core of D&D players. Cheap TV ads on local or cable channels (ie. non-network) that show sci-fi movies in the middle of the night could also help us regain people who gave up the hobby in the hopes that they would stop being losers as a result and have now discovered that they're still losers anyway. So what have they got to lose by going back to D&D? 3. [b]Steal White Wolf[/b]: If D&D had an adult game that didn't require a battle mat, it could much more effectively produce a setting marketed specifically to girls. Strong branding of an especially female-oriented setting could deliver a lot. I'm thinking of a Celtic twilight setting in which an evil monotheistic religion is destroying the beautiful pagan matriarchy a la Mists of Avalon. While nauseating to people like me, it could really sell. All for now. I may add more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you market D&D? A Hypothetical exercise
Top