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How would you market D&D? A Hypothetical exercise
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<blockquote data-quote="John Morrow" data-source="post: 2140168" data-attributes="member: 27012"><p>I do think that the fact that children no longer "go outside and play" (either because parents fear their children going outside unsupervised or because their home entertainment center is more fun) or do as much face-to-face socializing with other children (they not only have television with hundreds of channels and 7x24 kids programming but computer game consoles, video games, computers, etc) is detrimental to this hobby and even to the sort of DM-based online games that you are talking about. Role-playing is, at it's heart, a social game and a creative game. And I don't see the explosion of solitary home entertainment helping encourage either of those elements. Computer games simply are not a replacement for pretending that a cardboard box is a starship or that you and your friends sitting inside it are it's crew.</p><p></p><p></p><p></p><p>D&D has always occupied a position that's economically difficult. It sells a product that you can buy once and then rarely or never need to replace. It sells a product that can work with, but does not need, additional products to use. There is no equivalent to razor blades or laundry detergent that gets consumed with use. There are no moving parts to wear out like there are in a car. There are no technological improvements as there are with computers. Heck, there aren't even regular style changes like there are in the garment industry. That's a really difficult space to work in.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2140168, member: 27012"] I do think that the fact that children no longer "go outside and play" (either because parents fear their children going outside unsupervised or because their home entertainment center is more fun) or do as much face-to-face socializing with other children (they not only have television with hundreds of channels and 7x24 kids programming but computer game consoles, video games, computers, etc) is detrimental to this hobby and even to the sort of DM-based online games that you are talking about. Role-playing is, at it's heart, a social game and a creative game. And I don't see the explosion of solitary home entertainment helping encourage either of those elements. Computer games simply are not a replacement for pretending that a cardboard box is a starship or that you and your friends sitting inside it are it's crew. D&D has always occupied a position that's economically difficult. It sells a product that you can buy once and then rarely or never need to replace. It sells a product that can work with, but does not need, additional products to use. There is no equivalent to razor blades or laundry detergent that gets consumed with use. There are no moving parts to wear out like there are in a car. There are no technological improvements as there are with computers. Heck, there aren't even regular style changes like there are in the garment industry. That's a really difficult space to work in. [/QUOTE]
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