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How would you market D&D? A Hypothetical exercise
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<blockquote data-quote="Gentlegamer" data-source="post: 2147004" data-attributes="member: 2425"><p>My gaming story . . .</p><p></p><p>The D&D cartoon was how I first heard the words "Dungeons & Dragons." I had no idea there was anything to it beyond the show. I was about 7-9 when the show aired Saturday mornings on CBS. It clicked with me because I instinctively liked the swords, magic, and monsters. Playing "swords" with sticks had equal time with playing "guns" during my early years. He-Man, Thundercats, and Goltar added more fuel to my imagination and thirst for fantasy during that time.</p><p></p><p>Flash forward to junior high. I started reading the "Choose Your Own Adventure" books in 5th grade (as well as the Time Machine series) and loved how I could choose the path. Then, at the public library, I found the Endless Quest book: Pillars of Pentegarn. It said "from the makers of the Dungeons & Dragons game." I took notice: all I knew of D&D was the cartoon. My older cousin had given me his old D&D action figures (Warduke, Strongheart, etc)I devoured all the Endless Quest I could find. They had ads in the back for the Basic Set and Dragon . . . for about 6 years earlier. </p><p></p><p>Then a friend who had gone to a private school told me about the D&D game and the basic premise: "the Dungeon Master describes to you what you see and you tell him what you want to do." At that moment, and to this very day, that was THE COOLEST THING I HAVE EVER HEARD! </p><p></p><p>Somehow, I found the AD&D Players Handbook (2e) at Waldenbooks, scraped up some money and dived into the world of D&D role-playing. It was rough going, since I had to teach myself and my friends, who were not inclinded to read, to play. </p><p></p><p>I would have killed to have a great basic set to learn from. Shortly after, the "black box" basic set came out and it was helpful, but I had already gone through growing pains, particularly when it came to getting my friends to learn the rules and read.</p><p></p><p>Based on my own experience, I think a new "serious" D&D cartoon* (with action figure line, of course) coupled with an affordable basic set could very well do the trick. </p><p></p><p>*But please, for all that is sacred, don't make the cartoon "dungeonpunk" in style! It should be more "traditional" fantasy/LOTR/Harry Potter in inspiration rather than WoD, etc.</p></blockquote><p></p>
[QUOTE="Gentlegamer, post: 2147004, member: 2425"] My gaming story . . . The D&D cartoon was how I first heard the words "Dungeons & Dragons." I had no idea there was anything to it beyond the show. I was about 7-9 when the show aired Saturday mornings on CBS. It clicked with me because I instinctively liked the swords, magic, and monsters. Playing "swords" with sticks had equal time with playing "guns" during my early years. He-Man, Thundercats, and Goltar added more fuel to my imagination and thirst for fantasy during that time. Flash forward to junior high. I started reading the "Choose Your Own Adventure" books in 5th grade (as well as the Time Machine series) and loved how I could choose the path. Then, at the public library, I found the Endless Quest book: Pillars of Pentegarn. It said "from the makers of the Dungeons & Dragons game." I took notice: all I knew of D&D was the cartoon. My older cousin had given me his old D&D action figures (Warduke, Strongheart, etc)I devoured all the Endless Quest I could find. They had ads in the back for the Basic Set and Dragon . . . for about 6 years earlier. Then a friend who had gone to a private school told me about the D&D game and the basic premise: "the Dungeon Master describes to you what you see and you tell him what you want to do." At that moment, and to this very day, that was THE COOLEST THING I HAVE EVER HEARD! Somehow, I found the AD&D Players Handbook (2e) at Waldenbooks, scraped up some money and dived into the world of D&D role-playing. It was rough going, since I had to teach myself and my friends, who were not inclinded to read, to play. I would have killed to have a great basic set to learn from. Shortly after, the "black box" basic set came out and it was helpful, but I had already gone through growing pains, particularly when it came to getting my friends to learn the rules and read. Based on my own experience, I think a new "serious" D&D cartoon* (with action figure line, of course) coupled with an affordable basic set could very well do the trick. *But please, for all that is sacred, don't make the cartoon "dungeonpunk" in style! It should be more "traditional" fantasy/LOTR/Harry Potter in inspiration rather than WoD, etc. [/QUOTE]
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