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How would you model squad-level mass combat in 4e?
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<blockquote data-quote="Aus_Snow" data-source="post: 4569640" data-attributes="member: 29112"><p>I might give a squad a damage output value and a soak (HP) value (derived from their individual 4e stats, of course), each sectioned into one <em>x</em>th of the total, where <em>x</em> is the number of guys in a squad (say, 10 or 20, being easy numbers to work with). Have all the attack rolls, initiative, special abilities, range, recovery, etc. work <em>en masse</em>. Whenever one of those designated portions of soak is gone, damage output is reduced to the same degree.</p><p></p><p>Or something like that. But I ain't a 4e guy, so sorry if it's way off. That, and I haven't thought about mass combat much at all for a while.</p><p></p><p></p><p>edit --- tacking on some stuff from Heroes of Battle might even work. . . not sure, though. Morale, f'rex.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4569640, member: 29112"] I might give a squad a damage output value and a soak (HP) value (derived from their individual 4e stats, of course), each sectioned into one [I]x[/I]th of the total, where [I]x[/I] is the number of guys in a squad (say, 10 or 20, being easy numbers to work with). Have all the attack rolls, initiative, special abilities, range, recovery, etc. work [I]en masse[/I]. Whenever one of those designated portions of soak is gone, damage output is reduced to the same degree. Or something like that. But I ain't a 4e guy, so sorry if it's way off. That, and I haven't thought about mass combat much at all for a while. edit --- tacking on some stuff from Heroes of Battle might even work. . . not sure, though. Morale, f'rex. [/QUOTE]
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How would you model squad-level mass combat in 4e?
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