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How would you model squad-level mass combat in 4e?
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<blockquote data-quote="Stogoe" data-source="post: 4569772" data-attributes="member: 57140"><p>Here's what I did when my players took their soldiers to quell the southern tribes. I started out with tiles from Settlers of Catan as the map, and worked from there. Each turn is the equivalent of one day.</p><p></p><p> HP = The number of soldiers in the unit</p><p> Starting Resources = Leader’s Healing Surges</p><p> On your turn, spend a Resource. You have a Move action and a Standard action. The Move action lets you move one hex. If you move into a hex occupied by another unit, you are both aware of each other.</p><p> Checks: When the rules call for a check, use the leader’s modifiers.</p><p> </p><p> Standard Actions (illustrative, not exhaustive):</p><p> <span style="font-family: 'Symbol'">·</span>Heal – For every 5 on your Heal check, heal 1 hp. You can’t use the Heal action if you’re engaged with an enemy.</p><p> <span style="font-family: 'Symbol'">·</span>Forage – Make a Nature check. Depending on the terrain type, recover Resources. You can’t use the Forage action if you’re engaged with an enemy.</p><p> <span style="font-family: 'Symbol'">·</span>Attack – You engage with the enemy, dealing 1d4 damage. You must share a hex with the target.</p><p> <span style="font-family: 'Symbol'">·</span>Recon – Make a Stealth check. Succeed: uncover potential enemies in an adjacent hex. </p><p> <span style="font-family: 'Symbol'">·</span>Message – Send a messenger to an ally. The messenger moves 2 squares per round. If it encounters an enemy, the sending unit takes 1d4 damage.</p><p> <span style="font-family: 'Symbol'">·</span>Forced March – Spend an additional Resource and move an additional hex.</p><p> </p><p> Other:</p><p> Engaged: If you attack an enemy or are attacked, you are engaged with that unit.</p><p> Disengage – as part of a Move action, make a save. 10+: Success; you can move freely. Failure; take 1d4 damage as you move.</p><p> </p><p> An Army’s Stomach: If your unit runs out of Resources, it refuses to do anything but Forage (though it is willing to move to greener pastures). Each turn you start with 0 Resources, you lose 1d4 hp.</p><p> </p><p> Damage: If your unit loses all its hp, all further damage is dealt to the unit’s maximum hp. If the unit’s max hp is reduced to zero, the unit is destroyed.</p><p> </p><p> Leader Benefits:</p><p> <span style="font-family: 'Symbol'">·</span>Ranger – The unit gathers 1 extra resource each time it uses the Forage action</p><p> <span style="font-family: 'Symbol'">·</span>Rogue/Warlock – The unit can make a Stealth check as part of its Move action to remain undetected by enemies.</p><p> <span style="font-family: 'Symbol'">·</span>Cleric/Warlord – The unit heals 1 hp for free at the start of each turn.</p><p> <span style="font-family: 'Symbol'">·</span>Fighter – Attacks gain the Brutal 1 property.</p><p> <span style="font-family: 'Symbol'">·</span>Wizard – reveal attributes of 1 adjacent square for free each turn.</p><p> <span style="font-family: 'Symbol'">·</span>Paladin – enemy automatically fails the save to disengage.</p><p> </p><p> <strong>Unit Types</strong></p><p> Cavalry – Move 2 hexes with the move action.</p><p> Archery – Attack adjacent squares; are not engaged unless sharing a hex with the target.</p><p> [FONT=&quot]Infantry – Resist All 1.[/FONT]</p></blockquote><p></p>
[QUOTE="Stogoe, post: 4569772, member: 57140"] Here's what I did when my players took their soldiers to quell the southern tribes. I started out with tiles from Settlers of Catan as the map, and worked from there. Each turn is the equivalent of one day. HP = The number of soldiers in the unit Starting Resources = Leader’s Healing Surges On your turn, spend a Resource. You have a Move action and a Standard action. The Move action lets you move one hex. If you move into a hex occupied by another unit, you are both aware of each other. Checks: When the rules call for a check, use the leader’s modifiers. Standard Actions (illustrative, not exhaustive): [FONT=Symbol]·[/FONT]Heal – For every 5 on your Heal check, heal 1 hp. You can’t use the Heal action if you’re engaged with an enemy. [FONT=Symbol]·[/FONT]Forage – Make a Nature check. Depending on the terrain type, recover Resources. You can’t use the Forage action if you’re engaged with an enemy. [FONT=Symbol]·[/FONT]Attack – You engage with the enemy, dealing 1d4 damage. You must share a hex with the target. [FONT=Symbol]·[/FONT]Recon – Make a Stealth check. Succeed: uncover potential enemies in an adjacent hex. [FONT=Symbol]·[/FONT]Message – Send a messenger to an ally. The messenger moves 2 squares per round. If it encounters an enemy, the sending unit takes 1d4 damage. [FONT=Symbol]·[/FONT]Forced March – Spend an additional Resource and move an additional hex. Other: Engaged: If you attack an enemy or are attacked, you are engaged with that unit. Disengage – as part of a Move action, make a save. 10+: Success; you can move freely. Failure; take 1d4 damage as you move. An Army’s Stomach: If your unit runs out of Resources, it refuses to do anything but Forage (though it is willing to move to greener pastures). Each turn you start with 0 Resources, you lose 1d4 hp. Damage: If your unit loses all its hp, all further damage is dealt to the unit’s maximum hp. If the unit’s max hp is reduced to zero, the unit is destroyed. Leader Benefits: [FONT=Symbol]·[/FONT]Ranger – The unit gathers 1 extra resource each time it uses the Forage action [FONT=Symbol]·[/FONT]Rogue/Warlock – The unit can make a Stealth check as part of its Move action to remain undetected by enemies. [FONT=Symbol]·[/FONT]Cleric/Warlord – The unit heals 1 hp for free at the start of each turn. [FONT=Symbol]·[/FONT]Fighter – Attacks gain the Brutal 1 property. [FONT=Symbol]·[/FONT]Wizard – reveal attributes of 1 adjacent square for free each turn. [FONT=Symbol]·[/FONT]Paladin – enemy automatically fails the save to disengage. [B]Unit Types[/B] Cavalry – Move 2 hexes with the move action. Archery – Attack adjacent squares; are not engaged unless sharing a hex with the target. [FONT="]Infantry – Resist All 1.[/FONT] [/QUOTE]
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