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How would you model squad-level mass combat in 4e?
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<blockquote data-quote="JohnBiles" data-source="post: 4607392" data-attributes="member: 63128"><p>I've been toying with this issue some; I used the swarm concept to create higher level, larger sized versions of units in order to accomodate the idea of mass combat units. Which potentially means a party could fight dozens of people at once and win. Which is how I like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Original Unit: </p><p></p><p>Darokinian Experienced Archer Level 1 Artillery</p><p>Medium natural humanoid XP 100</p><p>Initiative +3 Senses Perception +0 </p><p>HP 28; Bloodied 14</p><p>AC 15; Fortitude 14, Reflex 14, Will 12</p><p>Saves +2 vs. Fear Effects</p><p>Speed 6</p><p>r Precise Shooting (standard; at-will) | Weapon</p><p>Ranged 15/30; +8 vs. AC; 1d10+3 damage and +2 to an ally to hit the target before the end of your next turn. </p><p>m Rapier (standard; at-will) | Weapon</p><p>+6 vs. AC; 1d6+3 damage and +2 to AC against that target until the end of his next turn.</p><p>Alignment Unaligned Languages Common + one other</p><p>Skills Endurance +8, Streetwise +6</p><p>Str 13 (+1) Dex 16 (+3) Wis 11 (+0)</p><p>Con 16 (+3) Int 10 (+0) Cha 12 (+1)</p><p>Equipment Leather with Breastplate, Longbow, Rapier</p><p></p><p>Darokinian Archers learn to fire in volleys and coordinate their fire to support each other. They are usually shielded from attack by Darokinian Pikemen. </p><p></p><p></p><p>Darokinian Archer Formation Level 6 Artillery</p><p>Huge natural humanoid XP 250</p><p>Initiative +7 Senses Perception +10 </p><p>HP 61; Bloodied 30</p><p>AC 18; Fortitude 19, Reflex 19, Will 17</p><p>Saves +2 vs. Fear Effects</p><p>Speed 6</p><p>r Precise Shooting (standard; at-will) | Weapon</p><p>Ranged 15/30; +13 vs. AC; 1d10+4 damage and +2 to an ally to hit the target before the end of your next turn. </p><p>m Rapier (standard; at-will) | Weapon</p><p>+11 vs. AC; 1d6+4 damage and +2 to AC against that target until the end of his next turn.</p><p>Arrow Storm (standard; Refresh 5-6) | Weapon</p><p>Burst 1 within 10 squares; +13 vs. AC; 3d6+4 damage</p><p>Alignment Unaligned Languages Common + one other</p><p>Skills Endurance +12</p><p>Str 16 (+6) Dex 19 (+7) Wis 14 (+5)</p><p>Con 19 (+7) Int 13 (+4) Cha 15 (+5)</p><p>Equipment Leather with Breastplate, Longbow, Rapier</p><p></p><p>This is a force of 20 massed Darokinian archers with 2 seargents, operating in a tight, fixed formation according to drill. This can only be deployed in open areas very well.</p></blockquote><p></p>
[QUOTE="JohnBiles, post: 4607392, member: 63128"] I've been toying with this issue some; I used the swarm concept to create higher level, larger sized versions of units in order to accomodate the idea of mass combat units. Which potentially means a party could fight dozens of people at once and win. Which is how I like it :) The Original Unit: Darokinian Experienced Archer Level 1 Artillery Medium natural humanoid XP 100 Initiative +3 Senses Perception +0 HP 28; Bloodied 14 AC 15; Fortitude 14, Reflex 14, Will 12 Saves +2 vs. Fear Effects Speed 6 r Precise Shooting (standard; at-will) | Weapon Ranged 15/30; +8 vs. AC; 1d10+3 damage and +2 to an ally to hit the target before the end of your next turn. m Rapier (standard; at-will) | Weapon +6 vs. AC; 1d6+3 damage and +2 to AC against that target until the end of his next turn. Alignment Unaligned Languages Common + one other Skills Endurance +8, Streetwise +6 Str 13 (+1) Dex 16 (+3) Wis 11 (+0) Con 16 (+3) Int 10 (+0) Cha 12 (+1) Equipment Leather with Breastplate, Longbow, Rapier Darokinian Archers learn to fire in volleys and coordinate their fire to support each other. They are usually shielded from attack by Darokinian Pikemen. Darokinian Archer Formation Level 6 Artillery Huge natural humanoid XP 250 Initiative +7 Senses Perception +10 HP 61; Bloodied 30 AC 18; Fortitude 19, Reflex 19, Will 17 Saves +2 vs. Fear Effects Speed 6 r Precise Shooting (standard; at-will) | Weapon Ranged 15/30; +13 vs. AC; 1d10+4 damage and +2 to an ally to hit the target before the end of your next turn. m Rapier (standard; at-will) | Weapon +11 vs. AC; 1d6+4 damage and +2 to AC against that target until the end of his next turn. Arrow Storm (standard; Refresh 5-6) | Weapon Burst 1 within 10 squares; +13 vs. AC; 3d6+4 damage Alignment Unaligned Languages Common + one other Skills Endurance +12 Str 16 (+6) Dex 19 (+7) Wis 14 (+5) Con 19 (+7) Int 13 (+4) Cha 15 (+5) Equipment Leather with Breastplate, Longbow, Rapier This is a force of 20 massed Darokinian archers with 2 seargents, operating in a tight, fixed formation according to drill. This can only be deployed in open areas very well. [/QUOTE]
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How would you model squad-level mass combat in 4e?
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