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How would you model squad-level mass combat in 4e?
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<blockquote data-quote="the Jester" data-source="post: 4608150" data-attributes="member: 1210"><p>I'm thinking about next session, and I'm going to combine a unit-level battle with an individual pc level battle. Here's how.</p><p></p><p>I'm already working on my battlemat. I split it long ways. On the smaller half, I've drawn a path about 40' wide. This is the top of the outer wall of the city of Fandelose, which the pcs are trying to defend. </p><p></p><p>Damn, I'm excited by how well all of this is playing out!</p><p></p><p>Anyhow, the wall's crenelated, and it has various tools for the pcs to use on it- vats of boiling oil, pots of hot sand, T sticks (for pushing ladders away from the wall), spare arrows and bolts, etc. </p><p></p><p>I envision, basically, a couple of the pcs here with a bunch of npc warriors under their control from their units.... vs. an unending stream of minions, as the rabble of the Six-Fingered Hand tries to scale the walls and assault them. Eventually, maybe some harder foes- a siege tower? Who knows...</p><p></p><p>Meanwhile, the other half of the map is scaled to unit combat. It shows the frontal arc of the city- where the enemy is coming in from. The wall is one square thick, just enough for one unit of troops to be on each square's length of wall. The other pcs will be controlling overall defense from here- where are the archers, do we send out sorties, etc.- while the massive hordes of the enemy come in a massive assault.</p><p></p><p>I <em>think</em> the split will be interesting and fun, and the "split our focus without really splitting the party" thing is pretty cool... especially if I run both at once, on the same battlemat, like I'm intending. What do you think?</p></blockquote><p></p>
[QUOTE="the Jester, post: 4608150, member: 1210"] I'm thinking about next session, and I'm going to combine a unit-level battle with an individual pc level battle. Here's how. I'm already working on my battlemat. I split it long ways. On the smaller half, I've drawn a path about 40' wide. This is the top of the outer wall of the city of Fandelose, which the pcs are trying to defend. Damn, I'm excited by how well all of this is playing out! Anyhow, the wall's crenelated, and it has various tools for the pcs to use on it- vats of boiling oil, pots of hot sand, T sticks (for pushing ladders away from the wall), spare arrows and bolts, etc. I envision, basically, a couple of the pcs here with a bunch of npc warriors under their control from their units.... vs. an unending stream of minions, as the rabble of the Six-Fingered Hand tries to scale the walls and assault them. Eventually, maybe some harder foes- a siege tower? Who knows... Meanwhile, the other half of the map is scaled to unit combat. It shows the frontal arc of the city- where the enemy is coming in from. The wall is one square thick, just enough for one unit of troops to be on each square's length of wall. The other pcs will be controlling overall defense from here- where are the archers, do we send out sorties, etc.- while the massive hordes of the enemy come in a massive assault. I [i]think[/i] the split will be interesting and fun, and the "split our focus without really splitting the party" thing is pretty cool... especially if I run both at once, on the same battlemat, like I'm intending. What do you think? [/QUOTE]
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How would you model squad-level mass combat in 4e?
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