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How would YOU nerf it?
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<blockquote data-quote="eamon" data-source="post: 5004092" data-attributes="member: 51942"><p>A less extreme nerf might be to give also give it a <em>sustain minor:repeat the attack</em> or something similar.</p><p></p><p>Neat idea! They've already fixed some of the save-penalty things in the last update, but it's surely not enough. One thing that worries me is that the orb is pretty poor unless pushed far; perhaps an errata that actually helps it in mediocre cases would also be in order - say, your above errata, but scaled in some way to permit multiple usages. Or, alternative: encouter power: free action when an enemy saves: target must reroll save and use worse result. This power can be used a number of times equal to your wisdom modifer in a single encouter. That limits the overall power (a save reroll is far from reliable), but isn't quite as useless at low levels (as the orb now sometimes is). The orb is broken both ways right now; it's over-the-top when broken with the right items and feats, but it's also almost useless early on.</p><p></p><p>Sounds good! I'm not sure if cunning weapons will be at all attractive after that change, but at least they'll be less abusable. I'd add staff of ruin to the list of items with changed damage bonus.</p></blockquote><p></p>
[QUOTE="eamon, post: 5004092, member: 51942"] A less extreme nerf might be to give also give it a [I]sustain minor:repeat the attack[/I] or something similar. Neat idea! They've already fixed some of the save-penalty things in the last update, but it's surely not enough. One thing that worries me is that the orb is pretty poor unless pushed far; perhaps an errata that actually helps it in mediocre cases would also be in order - say, your above errata, but scaled in some way to permit multiple usages. Or, alternative: encouter power: free action when an enemy saves: target must reroll save and use worse result. This power can be used a number of times equal to your wisdom modifer in a single encouter. That limits the overall power (a save reroll is far from reliable), but isn't quite as useless at low levels (as the orb now sometimes is). The orb is broken both ways right now; it's over-the-top when broken with the right items and feats, but it's also almost useless early on. Sounds good! I'm not sure if cunning weapons will be at all attractive after that change, but at least they'll be less abusable. I'd add staff of ruin to the list of items with changed damage bonus. [/QUOTE]
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