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How would YOU nerf the wizard? +
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<blockquote data-quote="Stormonu" data-source="post: 9328438" data-attributes="member: 52734"><p>As much as I love not having to preselect my spells for the day as a player, I think it was a mistake to give free reign of that ability to the wizard, when they have almost no restriction on the suite of spell options they can draw from. I think I would have restricted spontaneous casting to spells in their specialty, and likely ritual spells. This would give a real leg up to the sorcerer if they could spontaneous cast their much more limited spell list. Warlocks could go either way (I'd lean towards spontaneous, as they only have two at any given time) and Clerics & Druids would go back to preselected with spontaneous options for their Domain spells (choice of one of Elemental,Plant, or Animal for the druid?)</p><p></p><p>The biggest thing in the end is cutting down the vast list they can draw from and/or put out. There's an arcane spell for every problem in the game and its too easy for the Wizard to have the whole suite in their arsenal. The more you can narrow what they can have and what problems a particular wizard can solve, the more you restrict their ability to dominate play and have an easy button for various situations in the three pillars.</p><p></p><p>Also, shove 'em back to d4 hit points, let the players whine and deal with having some drawback to the class.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9328438, member: 52734"] As much as I love not having to preselect my spells for the day as a player, I think it was a mistake to give free reign of that ability to the wizard, when they have almost no restriction on the suite of spell options they can draw from. I think I would have restricted spontaneous casting to spells in their specialty, and likely ritual spells. This would give a real leg up to the sorcerer if they could spontaneous cast their much more limited spell list. Warlocks could go either way (I'd lean towards spontaneous, as they only have two at any given time) and Clerics & Druids would go back to preselected with spontaneous options for their Domain spells (choice of one of Elemental,Plant, or Animal for the druid?) The biggest thing in the end is cutting down the vast list they can draw from and/or put out. There's an arcane spell for every problem in the game and its too easy for the Wizard to have the whole suite in their arsenal. The more you can narrow what they can have and what problems a particular wizard can solve, the more you restrict their ability to dominate play and have an easy button for various situations in the three pillars. Also, shove 'em back to d4 hit points, let the players whine and deal with having some drawback to the class. [/QUOTE]
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