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How would YOU nerf the wizard? +
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<blockquote data-quote="Fanaelialae" data-source="post: 9328493" data-attributes="member: 53980"><p>I would narrow each wizard's focus. </p><p></p><p>There was a great Dragon magazine article back in the day wherein wizards built their spell lists based on the spells they'd already chosen. I think they were called Paths?</p><p></p><p>For example, in order to learn Scorching Ray, a wizard might first have to learn Burning Hands (or other 1st level fire spell). To learn Fireball, they first need to learn Scorching Ray or Burning Sphere.</p><p></p><p>I felt it was a bit punitive in 2e, given that there was a chance (determined by Intelligence) that you wouldn't be able to learn a given spell when gaining a level, and therefore would be unable to progress on your chosen path if you rolled poorly. But that's not an issue in 5e, so I think it could work well in narrowing the wizard's focus while also making each wizard more thematic.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9328493, member: 53980"] I would narrow each wizard's focus. There was a great Dragon magazine article back in the day wherein wizards built their spell lists based on the spells they'd already chosen. I think they were called Paths? For example, in order to learn Scorching Ray, a wizard might first have to learn Burning Hands (or other 1st level fire spell). To learn Fireball, they first need to learn Scorching Ray or Burning Sphere. I felt it was a bit punitive in 2e, given that there was a chance (determined by Intelligence) that you wouldn't be able to learn a given spell when gaining a level, and therefore would be unable to progress on your chosen path if you rolled poorly. But that's not an issue in 5e, so I think it could work well in narrowing the wizard's focus while also making each wizard more thematic. [/QUOTE]
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