Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How would YOU nerf the wizard? +
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ezo" data-source="post: 9328711" data-attributes="member: 7037866"><p>Boy, where to start... </p><p></p><p><strong>Well, first thing is most of these changes I'd apply to <em>all spellcasters</em> (if appropriate), not just Wizards:</strong></p><p></p><p>1. Roll to learn spells. Getting automatic spells of your choice is a huge issue. You can pick one spell to try to learn, if you fail, choose another, etc. until you get one. All other spells must be acquired through research, scrolls, barter, etc.</p><p>2. Prune the spell lists. Remove sameyness and overlap. Be more focused with more spells or less focused but fewer spells.</p><p>3. Vancian casting. You need to decide what you want to cast and with which spell slots.</p><p>4. Increase casting times. Allow spells to be interrupted again.</p><p>5. Remove spellcasting foci. Make components matter.</p><p>6. Remove at-will cantrips. No more <em>pew pew pew</em>. Have cantrips RECHARGE! You might have them next round, you might not...</p><p>7. Increase DC for spell concentration from 10 to 15. Or better yet, DC based on spell level, like 8 + SL or something.</p><p>8. Fix OP/broken spells like <em>Leomund's Tiny Hut.</em></p><p></p><p>[hr][/hr]</p><p><strong>Changes I would NOT make or would make to "un-nerf" some of the above:</strong></p><p>A. Reducing HP to d4. Damage amounts in 5E are greater than AD&D, so keep the d6--it isn't that much more anyway.</p><p>B. Make certain spells rituals, such as <em>mage armor</em>. It sucks to always have to have it prepared and use a slot on it every day.</p><p>C. Get rid of repeated saves (in general). Saves should be a one-and-done thing. Now, you can have failed saves take more time to complete the effects, etc. to allow people a chance to stop them.</p><p>D. Alternative to C. If a spell is concentration <strong>and </strong>has a repeated save (e.g. <em>hold person</em>), deny the repeated save as long as concentration is maintained. If the caster drops concentration, THEN you can repeat saves to break the spell.</p><p></p><p>There is probably more if I think about it... But that's a good start. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9328711, member: 7037866"] Boy, where to start... [B]Well, first thing is most of these changes I'd apply to [I]all spellcasters[/I] (if appropriate), not just Wizards:[/B] 1. Roll to learn spells. Getting automatic spells of your choice is a huge issue. You can pick one spell to try to learn, if you fail, choose another, etc. until you get one. All other spells must be acquired through research, scrolls, barter, etc. 2. Prune the spell lists. Remove sameyness and overlap. Be more focused with more spells or less focused but fewer spells. 3. Vancian casting. You need to decide what you want to cast and with which spell slots. 4. Increase casting times. Allow spells to be interrupted again. 5. Remove spellcasting foci. Make components matter. 6. Remove at-will cantrips. No more [I]pew pew pew[/I]. Have cantrips RECHARGE! You might have them next round, you might not... 7. Increase DC for spell concentration from 10 to 15. Or better yet, DC based on spell level, like 8 + SL or something. 8. Fix OP/broken spells like [I]Leomund's Tiny Hut.[/I] [hr][/hr] [B]Changes I would NOT make or would make to "un-nerf" some of the above:[/B] A. Reducing HP to d4. Damage amounts in 5E are greater than AD&D, so keep the d6--it isn't that much more anyway. B. Make certain spells rituals, such as [I]mage armor[/I]. It sucks to always have to have it prepared and use a slot on it every day. C. Get rid of repeated saves (in general). Saves should be a one-and-done thing. Now, you can have failed saves take more time to complete the effects, etc. to allow people a chance to stop them. D. Alternative to C. If a spell is concentration [B]and [/B]has a repeated save (e.g. [I]hold person[/I]), deny the repeated save as long as concentration is maintained. If the caster drops concentration, THEN you can repeat saves to break the spell. There is probably more if I think about it... But that's a good start. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would YOU nerf the wizard? +
Top