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How would YOU nerf the wizard? +
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<blockquote data-quote="Bluenose" data-source="post: 9328974" data-attributes="member: 49017"><p>Specialists. Both for Wizards and Clerics. Like the specialty clerics of 2e and some of the specilised "wizard-y" classes from 3e.</p><p></p><p>For wizards I'd go with a list of spells available to any spellcaster - divinations, ways to dispel or subdue or protect against raw magical effects, magic missile and a few other spells that use a magical force. And then you'd pick your specialisation, all arcane magic comes from outside the world from one (or a group) of elemental Planes and which range of spells you have access to depends on which plane (and at higher levels, maybe more than one plane) you've paid the price to have access to spells from that plane. Feywild mages use spells that are mostly illusions and charms; Shadowfell ones an often different range of illusions and some "necromantic" debuffs; a mage attuned to the elemental planes is the one who can throw fire or lightning around; and I'm sure people can think of plenty more to throw into books after the PHB. Their cantrips would come from whatever their first/primary plane was.</p><p></p><p>Clerics I would do differently. Give them a pool of spell points, a group of generally "allied" gods that they pray to (this would have to be done for each setting separately, but it wouldn't be hard to list spells which a generic god of a particular nature would have access to). And then each day you'd sacrifice spell points to whichever gods you chose and have that many levels of that gods spells available to you. So a cleric of the Olympians could sacrifice 10 to Zeus, 5 to Hermes, and 10 to Apollo and be able to do a certain amount of magic related to storms and leadership, less that related to travel and/or trickery, and some healing and light spells. Next day because they're going on a sea voyage they spend some on Poseidon instead of Zeus, get magic related to water. With buffs each day based on the god you spent most sp on giving you cantrips and channels.</p><p></p><p>Nothing that will happen of course.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 9328974, member: 49017"] Specialists. Both for Wizards and Clerics. Like the specialty clerics of 2e and some of the specilised "wizard-y" classes from 3e. For wizards I'd go with a list of spells available to any spellcaster - divinations, ways to dispel or subdue or protect against raw magical effects, magic missile and a few other spells that use a magical force. And then you'd pick your specialisation, all arcane magic comes from outside the world from one (or a group) of elemental Planes and which range of spells you have access to depends on which plane (and at higher levels, maybe more than one plane) you've paid the price to have access to spells from that plane. Feywild mages use spells that are mostly illusions and charms; Shadowfell ones an often different range of illusions and some "necromantic" debuffs; a mage attuned to the elemental planes is the one who can throw fire or lightning around; and I'm sure people can think of plenty more to throw into books after the PHB. Their cantrips would come from whatever their first/primary plane was. Clerics I would do differently. Give them a pool of spell points, a group of generally "allied" gods that they pray to (this would have to be done for each setting separately, but it wouldn't be hard to list spells which a generic god of a particular nature would have access to). And then each day you'd sacrifice spell points to whichever gods you chose and have that many levels of that gods spells available to you. So a cleric of the Olympians could sacrifice 10 to Zeus, 5 to Hermes, and 10 to Apollo and be able to do a certain amount of magic related to storms and leadership, less that related to travel and/or trickery, and some healing and light spells. Next day because they're going on a sea voyage they spend some on Poseidon instead of Zeus, get magic related to water. With buffs each day based on the god you spent most sp on giving you cantrips and channels. Nothing that will happen of course. [/QUOTE]
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