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How would YOU nerf the wizard? +
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<blockquote data-quote="GMforPowergamers" data-source="post: 9329048" data-attributes="member: 67338"><p>This may not look like a nerf at first but please follow...</p><p></p><p>my wizard class would go back to d4s for HD, and would look more like a hybrid of warlock and artificer. </p><p>take the artificer spell progression 1-5, but never have more then 3 slots per level of spell... but go with the current (not new 2024) prepr level+int mod spells...</p><p>then I modify every spell from 1st-5th and some (detect magic, speak with___, some others based on when it isn't game breaking they are not "use a spell slot" but once preped (taking up a prep slot) useable at will. Some (especially ones that there are better choices for at levels) can be used 1/ short rest or with a spell slot. Others just need those spellsots.</p><p></p><p>[spoiler= spell example] Example: a wizard at 5th level can prep 8 spells and has 3 1st level slots and 2 2nd level slots per day. they prep Mage Armor (that can be used at will on self but costs a slot to use as touch), Shield (spell slot) Detect Magic (at will), Comp language (1/short rest then spell slots), Tasha's laugh (spell slot)</p><p>Augury (at will special: doesn't work if repeated too soon or too similar qustion) Cloud of Daggers (1/short rest then spell slot) Scorching ray (spell slot) [/spoiler]</p><p></p><p>then I would reintroduce the idea of rituals from 4e... spells anyone can learn but wizards learn better but require skill prof and sometimes skill checks and take time (any spell with a 1 minute or more casting time MIGHT go here)</p><p></p><p>then I would take every spell over 5th level and use the warlock Mystic Arcanum idea... starting at 12th level you pick 1 6th level spell you can use once per day all the way up... so 14th 1 7th 16th 1 8th and 18th 1 9th with 20th level capstone being a free recharge as a 1 minute quick ritual of any 1 mystic arcanum you have used...</p><p></p><p>the whole artificer build magic item things, and the sorcerer metamagic and warlock invocations I would rework and merg into specal 'arcane secrets' you get at levels like you get those things... so you can make a meta magic wizard or a crafter wizard ect...</p><p></p><p>I would scale back how many spells have concentration (hey if at 15th level you cast stone skin it should last the hole duration) BUT I would also bring back some of the old 2e draw backs (haste ageing ect)</p><p></p><p>finally I would give more cantrips so a wizard MIGHT end up with like 10 by 20th level... </p><p></p><p>a 20th level wizard with 25 preped spells plus 10 cantrips but only 3 1st level-4th level and only 2 5th level slots... BUT 1 6th spell (not changeable by day but maybe at level up) 1 7th 1 8th and 1 9th per day with the ability to recharge them would mean way less power but the ability to customize would be amazing.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 9329048, member: 67338"] This may not look like a nerf at first but please follow... my wizard class would go back to d4s for HD, and would look more like a hybrid of warlock and artificer. take the artificer spell progression 1-5, but never have more then 3 slots per level of spell... but go with the current (not new 2024) prepr level+int mod spells... then I modify every spell from 1st-5th and some (detect magic, speak with___, some others based on when it isn't game breaking they are not "use a spell slot" but once preped (taking up a prep slot) useable at will. Some (especially ones that there are better choices for at levels) can be used 1/ short rest or with a spell slot. Others just need those spellsots. [spoiler= spell example] Example: a wizard at 5th level can prep 8 spells and has 3 1st level slots and 2 2nd level slots per day. they prep Mage Armor (that can be used at will on self but costs a slot to use as touch), Shield (spell slot) Detect Magic (at will), Comp language (1/short rest then spell slots), Tasha's laugh (spell slot) Augury (at will special: doesn't work if repeated too soon or too similar qustion) Cloud of Daggers (1/short rest then spell slot) Scorching ray (spell slot) [/spoiler] then I would reintroduce the idea of rituals from 4e... spells anyone can learn but wizards learn better but require skill prof and sometimes skill checks and take time (any spell with a 1 minute or more casting time MIGHT go here) then I would take every spell over 5th level and use the warlock Mystic Arcanum idea... starting at 12th level you pick 1 6th level spell you can use once per day all the way up... so 14th 1 7th 16th 1 8th and 18th 1 9th with 20th level capstone being a free recharge as a 1 minute quick ritual of any 1 mystic arcanum you have used... the whole artificer build magic item things, and the sorcerer metamagic and warlock invocations I would rework and merg into specal 'arcane secrets' you get at levels like you get those things... so you can make a meta magic wizard or a crafter wizard ect... I would scale back how many spells have concentration (hey if at 15th level you cast stone skin it should last the hole duration) BUT I would also bring back some of the old 2e draw backs (haste ageing ect) finally I would give more cantrips so a wizard MIGHT end up with like 10 by 20th level... a 20th level wizard with 25 preped spells plus 10 cantrips but only 3 1st level-4th level and only 2 5th level slots... BUT 1 6th spell (not changeable by day but maybe at level up) 1 7th 1 8th and 1 9th per day with the ability to recharge them would mean way less power but the ability to customize would be amazing. [/QUOTE]
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