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How would YOU nerf the wizard? +
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<blockquote data-quote="billd91" data-source="post: 9329298" data-attributes="member: 3400"><p>In the interest of honoring this question, I will post in my nerfing suggestions and why I'd like to see them:</p><p></p><p>Most monsters seem to have just their stats as saves, and that makes them pretty easy targets for spells. That isn't necessarily all that bad since I don't necessarily want to start an arms race between PC save DCs and monster targets, but I think that many monsters are just too squishy in general. This gives them a bit more of a break that I think they deserve to make them a skosh more challenging and less subject to a quick, encounter-ending spell.</p><p></p><p>I think a bit more stylistic division between a wizard who mixes it up in close and from a safer casting distance would be nice. It would also serve to make wands more useful like they were in 1e - giving the ability for a wizard to get a spell off while in close combat rather than extend their non-combat utility like 3e did (and where the wizard got most out of control).</p><p></p><p>Otherwise, there are actually very few nerfs I'd be interested in applying to wizards. Having 2 in my high level game (well, one's a wizard, the other's actually a sorcerer - both currently 18th level), I'm not finding that other PCs (rogue, monk, fighter, ranger) fall behind them <strong>at all</strong> (with the possible exception of the ranger, but he is plagued by terrible luck no matter what dice he's rolling - physical or electronic - it's enough to make me believe in curses. When he hits things, he does good damage - but rolling above an 8 on his d20s really helps with that.).</p></blockquote><p></p>
[QUOTE="billd91, post: 9329298, member: 3400"] In the interest of honoring this question, I will post in my nerfing suggestions and why I'd like to see them: Most monsters seem to have just their stats as saves, and that makes them pretty easy targets for spells. That isn't necessarily all that bad since I don't necessarily want to start an arms race between PC save DCs and monster targets, but I think that many monsters are just too squishy in general. This gives them a bit more of a break that I think they deserve to make them a skosh more challenging and less subject to a quick, encounter-ending spell. I think a bit more stylistic division between a wizard who mixes it up in close and from a safer casting distance would be nice. It would also serve to make wands more useful like they were in 1e - giving the ability for a wizard to get a spell off while in close combat rather than extend their non-combat utility like 3e did (and where the wizard got most out of control). Otherwise, there are actually very few nerfs I'd be interested in applying to wizards. Having 2 in my high level game (well, one's a wizard, the other's actually a sorcerer - both currently 18th level), I'm not finding that other PCs (rogue, monk, fighter, ranger) fall behind them [B]at all[/B] (with the possible exception of the ranger, but he is plagued by terrible luck no matter what dice he's rolling - physical or electronic - it's enough to make me believe in curses. When he hits things, he does good damage - but rolling above an 8 on his d20s really helps with that.). [/QUOTE]
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