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How would YOU nerf the wizard? +
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<blockquote data-quote="Neonchameleon" data-source="post: 9329483" data-attributes="member: 87792"><p><em>What is my goal?</em> And am I interested in wizard-specific stuff or general caster stuff. I'm trying for a least-changes approach here; I want to keep D&D D&D rather than to change its casting and therefore its character into some other game. I therefore don't want WFRP style casting-with-blowback.</p><p></p><p><strong>General options</strong></p><p></p><p>E10 or E8; a level cap at either level 10 or level 8. (If 10 I'd allow someone who went full class to level 10 their level 11 abilities other than sixth level spell slots). Once you've reached the level cap you can spend XP for extra feats but gain no more class levels or spell slots.</p><p></p><p>Differential Levelling; for every two levels you advance in a non-casting class you get a third one free (and yes this does affect things like your proficiency bonus) and for every four levels you advance in a half-casting class you get a fifth one free. (This can be combined with E8/10)</p><p></p><p>Heavy Spell Ban List. I'm sure we've all got candidates in mind for the OP spells.</p><p></p><p>Opening rituals to everyone (but with skill checks).</p><p></p><p>If I'm feeling draconian go back to actual Vancian casting; you prepare spells into slots. Or cut down the number of spells prepared to or below sorcerer levels.</p><p></p><p><strong>Wizard specific</strong></p><p></p><p>To me the wizard subclasses are all hats on hats; the wizard is the great ritualist and the great book learner and do not need to have subclasses. So either we take them away or we bolster them. To bolster them we restrict the wizard to only spells shared with the sorcerer other than in the school of their subclass.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9329483, member: 87792"] [I]What is my goal?[/I] And am I interested in wizard-specific stuff or general caster stuff. I'm trying for a least-changes approach here; I want to keep D&D D&D rather than to change its casting and therefore its character into some other game. I therefore don't want WFRP style casting-with-blowback. [B]General options[/B] E10 or E8; a level cap at either level 10 or level 8. (If 10 I'd allow someone who went full class to level 10 their level 11 abilities other than sixth level spell slots). Once you've reached the level cap you can spend XP for extra feats but gain no more class levels or spell slots. Differential Levelling; for every two levels you advance in a non-casting class you get a third one free (and yes this does affect things like your proficiency bonus) and for every four levels you advance in a half-casting class you get a fifth one free. (This can be combined with E8/10) Heavy Spell Ban List. I'm sure we've all got candidates in mind for the OP spells. Opening rituals to everyone (but with skill checks). If I'm feeling draconian go back to actual Vancian casting; you prepare spells into slots. Or cut down the number of spells prepared to or below sorcerer levels. [B]Wizard specific[/B] To me the wizard subclasses are all hats on hats; the wizard is the great ritualist and the great book learner and do not need to have subclasses. So either we take them away or we bolster them. To bolster them we restrict the wizard to only spells shared with the sorcerer other than in the school of their subclass. [/QUOTE]
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