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How would YOU nerf the wizard? +
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<blockquote data-quote="Undrave" data-source="post: 9330919" data-attributes="member: 7015698"><p>Hmmm....</p><p></p><p>I don’t know if I would call it a nerf but when it comes to 5e I always felt like the scope of things a Wizard can do was too big and the specialization too toothless resulting in their subclass being bland and uninteresting. I would cut down the number of spells automatically learned in half, you only get 1 spell whenever you gain one. This would have the effect of freeing up a power budget for the subclass to have more impact. Each subclass would then be free to grant you additional spells that fits the specialty of the subclass at whatever rhythm works for that specific concept. You want to be a Transmuter? Well, here is an extra transmutation spells whenever you gain a new spell, go be a transmuter!</p><p></p><p>Next, I would take out most effects that could be used by a Psionic class, including the entirety of the Enchanter mind control guy. People like Psionic so might as well give them a proper niche of their own.</p><p></p><p>Next, I would make 9th level spells be treasures. You can’t learn them naturally as you level up: they are legendary, secret, spells and you need to find them out in the world. Same for every casting class able to get them, really.</p><p></p><p>It’s honestly the biggest issues I have with the class, anything else is just small numeral tweaks to individual spells. I'm fine with Cantrips, and I find that any proposed nerfs either makes them boring, makes the wizard less magical (and thus boring), or too mechanically fiddly (I don't want to track the number of Cantrips I use that's dumb).</p></blockquote><p></p>
[QUOTE="Undrave, post: 9330919, member: 7015698"] Hmmm.... I don’t know if I would call it a nerf but when it comes to 5e I always felt like the scope of things a Wizard can do was too big and the specialization too toothless resulting in their subclass being bland and uninteresting. I would cut down the number of spells automatically learned in half, you only get 1 spell whenever you gain one. This would have the effect of freeing up a power budget for the subclass to have more impact. Each subclass would then be free to grant you additional spells that fits the specialty of the subclass at whatever rhythm works for that specific concept. You want to be a Transmuter? Well, here is an extra transmutation spells whenever you gain a new spell, go be a transmuter! Next, I would take out most effects that could be used by a Psionic class, including the entirety of the Enchanter mind control guy. People like Psionic so might as well give them a proper niche of their own. Next, I would make 9th level spells be treasures. You can’t learn them naturally as you level up: they are legendary, secret, spells and you need to find them out in the world. Same for every casting class able to get them, really. It’s honestly the biggest issues I have with the class, anything else is just small numeral tweaks to individual spells. I'm fine with Cantrips, and I find that any proposed nerfs either makes them boring, makes the wizard less magical (and thus boring), or too mechanically fiddly (I don't want to track the number of Cantrips I use that's dumb). [/QUOTE]
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