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How would YOU nerf the wizard? +
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<blockquote data-quote="CleverNickName" data-source="post: 9333492" data-attributes="member: 50987"><p>There have been a lot of comments about Hit Dice, but I'm not sure that reducing their hit points would be very helpful for "nerfing" the wizard. The last wizard I played didn't really need hit points past a certain point. It seems like by the time I got to 8th or 9th level, I hardly ever took damage, and even if I did, it was less than 10-15 points.</p><p></p><p></p><p>Oof. This goes far beyond the "nerf the wizard" topic. You're changing all classes now, and all monsters, and the fundamental way that all spells, abilities, traps, conditions, and death/dying work. I think you'd be happier playing 3E D&D. (And that's not intended to be derogatory...3rd Edition is an excellent system! I played it for over a decade before switching to 5E. But I think most people would rather play one or the other--not try to mix the two.)</p><p></p><p>I agree with your points about scaling cantrips, though. They shouldn't <em>automatically</em> scale with level. It would be more interesting to give the player a choice, similar to the Fighter's fighting styles. </p><p></p><p>Like: you know how Fighters get to choose a fighting style at 1st level? "Okay, do I want the Defensive fighting style and get a bonus to AC? or do I want Archery and get that bonus to my bow attacks?" Well, what if the Wizard got a Casting style in similar fashion?</p><p></p><p>"Hmm, if I go with the Arcane Recovery, I get to recharge a few spell slots. But if I go with Cantrip Mastery, my cantrips scale with level. And Ritual Casting could be nice too...hmm, which one will I choose?"</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9333492, member: 50987"] There have been a lot of comments about Hit Dice, but I'm not sure that reducing their hit points would be very helpful for "nerfing" the wizard. The last wizard I played didn't really need hit points past a certain point. It seems like by the time I got to 8th or 9th level, I hardly ever took damage, and even if I did, it was less than 10-15 points. Oof. This goes far beyond the "nerf the wizard" topic. You're changing all classes now, and all monsters, and the fundamental way that all spells, abilities, traps, conditions, and death/dying work. I think you'd be happier playing 3E D&D. (And that's not intended to be derogatory...3rd Edition is an excellent system! I played it for over a decade before switching to 5E. But I think most people would rather play one or the other--not try to mix the two.) I agree with your points about scaling cantrips, though. They shouldn't [I]automatically[/I] scale with level. It would be more interesting to give the player a choice, similar to the Fighter's fighting styles. Like: you know how Fighters get to choose a fighting style at 1st level? "Okay, do I want the Defensive fighting style and get a bonus to AC? or do I want Archery and get that bonus to my bow attacks?" Well, what if the Wizard got a Casting style in similar fashion? "Hmm, if I go with the Arcane Recovery, I get to recharge a few spell slots. But if I go with Cantrip Mastery, my cantrips scale with level. And Ritual Casting could be nice too...hmm, which one will I choose?" [/QUOTE]
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