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How would YOU nerf the wizard? +
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<blockquote data-quote="Remathilis" data-source="post: 9335059" data-attributes="member: 7635"><p>Why waste a spell slot to trap and burn your enemies when you have free damage every round from this little thing called YOUR ALLIES. You're the fighter, go fight them! Which is why Haste is second best damage spell at that level; your fighter's third attack per round deals far more DoT than fireball does in a round. And as for the pointy-stick problem, any well-respected wizard has Proficiency in Con saves and/or War Caster, and there is this annoying spell called NOPE! (I'm sorry, SHIELD) that makes breaking concentration annoyingly difficult (though admittedly, not impossible). </p><p></p><p>Wall of Force (and most trap/delay spells) are used to isolate and concentrate force on enemies. Separate a boss from his minions while you gang up on him. Isolate a caster and make them waste rounds dealing no damage while they deal with it. The goal is to make the enemy waste actions dealing with your BS instead of doing damage to you and your allies. Its a smart play. If you throw a fireball, then the monster's hp goes down and they open up their full attack on the party. Behind a wall of force, they watch helplessly as their minions get slaughtered and then when the wall goes down has to deal with all the PCs getting their undivided attention focused on them. </p><p></p><p>I would like to raise direct damage so that it has some control alongside the damage, and I'd like to make pure control a little easier to handle by making less of them binary. Currently, the counterplay to magic is too specific for most monsters to handle and the tools specifically used to counter them (such as Counterspell) are rather unfun to rely on encounter after encounter.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9335059, member: 7635"] Why waste a spell slot to trap and burn your enemies when you have free damage every round from this little thing called YOUR ALLIES. You're the fighter, go fight them! Which is why Haste is second best damage spell at that level; your fighter's third attack per round deals far more DoT than fireball does in a round. And as for the pointy-stick problem, any well-respected wizard has Proficiency in Con saves and/or War Caster, and there is this annoying spell called NOPE! (I'm sorry, SHIELD) that makes breaking concentration annoyingly difficult (though admittedly, not impossible). Wall of Force (and most trap/delay spells) are used to isolate and concentrate force on enemies. Separate a boss from his minions while you gang up on him. Isolate a caster and make them waste rounds dealing no damage while they deal with it. The goal is to make the enemy waste actions dealing with your BS instead of doing damage to you and your allies. Its a smart play. If you throw a fireball, then the monster's hp goes down and they open up their full attack on the party. Behind a wall of force, they watch helplessly as their minions get slaughtered and then when the wall goes down has to deal with all the PCs getting their undivided attention focused on them. I would like to raise direct damage so that it has some control alongside the damage, and I'd like to make pure control a little easier to handle by making less of them binary. Currently, the counterplay to magic is too specific for most monsters to handle and the tools specifically used to counter them (such as Counterspell) are rather unfun to rely on encounter after encounter. [/QUOTE]
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