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How would YOU nerf the wizard? +
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<blockquote data-quote="Horwath" data-source="post: 9335162" data-attributes="member: 6801299"><p>any wizard worth anything will try to prevent the chance of even rolling a Conc save, being far away, behind cover, behind difficult terrain, using Shield if needed,</p><p></p><p>5th level fighter will deal on average 15 damage per round and Fireball will deal on average 22 damage on a single target.</p><p>dealing 7 damage more is NOT a good use of your highest spell slot.</p><p></p><p>now, there is an off chance of situations happening like you said that you manage to hit 12 people with it, but that should be an exception not the rule, because Fireball is just mystified Frag grenade, simple to mitigate, do not march in tight formations and no one will use it on you.</p><p></p><p>in last 2 campaigns to 10th level, we had ONE! fight where we managed to hit 9 targets with fireball. only ONE.</p><p>And my Aberrant mind sorcerer only had fireball from magic item(1/day), not even on spells known list, because 1/day is probably more than you will have chance to use it effectively(5+ targets)</p><p></p><p></p><p>if your whole day is 2 rounds of fighting, then yes, fireball is better by 14 damage than greatsword. On a target that really counts(the Boss)</p><p></p><p>yes, wizard will deal more damage than fighter if wizards focuses only on damage dealing spells, and there is less rounds of combat in a day than wizard has decent level spell slots. And wizard should be doing more damage then because it's d6 vs d10 and no armor vs heavy armor.</p><p></p><p>As I said, Silvery barbs is just a messy hot fix for RNG problem of the game, same as Lucky feat, Portent feature, Shield, War magic, Bardic inspiration or whatever kind of d20 manipulations are there in the game.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9335162, member: 6801299"] any wizard worth anything will try to prevent the chance of even rolling a Conc save, being far away, behind cover, behind difficult terrain, using Shield if needed, 5th level fighter will deal on average 15 damage per round and Fireball will deal on average 22 damage on a single target. dealing 7 damage more is NOT a good use of your highest spell slot. now, there is an off chance of situations happening like you said that you manage to hit 12 people with it, but that should be an exception not the rule, because Fireball is just mystified Frag grenade, simple to mitigate, do not march in tight formations and no one will use it on you. in last 2 campaigns to 10th level, we had ONE! fight where we managed to hit 9 targets with fireball. only ONE. And my Aberrant mind sorcerer only had fireball from magic item(1/day), not even on spells known list, because 1/day is probably more than you will have chance to use it effectively(5+ targets) if your whole day is 2 rounds of fighting, then yes, fireball is better by 14 damage than greatsword. On a target that really counts(the Boss) yes, wizard will deal more damage than fighter if wizards focuses only on damage dealing spells, and there is less rounds of combat in a day than wizard has decent level spell slots. And wizard should be doing more damage then because it's d6 vs d10 and no armor vs heavy armor. As I said, Silvery barbs is just a messy hot fix for RNG problem of the game, same as Lucky feat, Portent feature, Shield, War magic, Bardic inspiration or whatever kind of d20 manipulations are there in the game. [/QUOTE]
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