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How would you prefer D&D class abilities to be handled?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4560680" data-attributes="member: 710"><p>But I don't want easier! </p><p>Damn, I suppose I have reached the same point I already have with Raven Crowking. Sure, I get what you're aiming at and what your goals are... I just don't share your goals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Ah, I see.</p><p></p><p></p><p>I think one of the core problems of the "always on" kind of stuff is... that it's always on. Balancing feats or talents forces you to avoid the overpowered combos that are too easy to attain. And by "harder to balance" I also mean that it limits what you can do at all. Some effects just can't be done without them becoming to powerful. </p><p></p><p>For example, lets say the Rogue has the feat that lets you knock people prone with his Damage power. The Fighter has the feat that lets him push an enemy back with his debuff attack. Suddenly you have a character combo that can easily disable a melee opponent. If these two powers are only "once per encounter", the problem is not as serious. So what, if the Rogue and Fighter time well and hit, they have negated one round worth of attacks from their enemy. Better time this to a moment where it's important - maybe when the Wizard needs some space (or at least less getting hammered to death). </p><p></p><p></p><p>I recently had an interesting experience, from which I am not sure I can see if it's something universal. The last session had 2 Defenders, 1 Striker and 1 Healer. The Healer was barely needed, and while one of the Defenders was a Fighter multiclassed with Wizard, it didn't appear we needed that, either. There are certainly different strengths for different composed parties, but it didn't feel as if covering the roles was as mandatory as I thought it was. Well, so much for anecdotal nothings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Careful with that, you're close to have 12 powers now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4560680, member: 710"] But I don't want easier! Damn, I suppose I have reached the same point I already have with Raven Crowking. Sure, I get what you're aiming at and what your goals are... I just don't share your goals. ;) Ah, I see. I think one of the core problems of the "always on" kind of stuff is... that it's always on. Balancing feats or talents forces you to avoid the overpowered combos that are too easy to attain. And by "harder to balance" I also mean that it limits what you can do at all. Some effects just can't be done without them becoming to powerful. For example, lets say the Rogue has the feat that lets you knock people prone with his Damage power. The Fighter has the feat that lets him push an enemy back with his debuff attack. Suddenly you have a character combo that can easily disable a melee opponent. If these two powers are only "once per encounter", the problem is not as serious. So what, if the Rogue and Fighter time well and hit, they have negated one round worth of attacks from their enemy. Better time this to a moment where it's important - maybe when the Wizard needs some space (or at least less getting hammered to death). I recently had an interesting experience, from which I am not sure I can see if it's something universal. The last session had 2 Defenders, 1 Striker and 1 Healer. The Healer was barely needed, and while one of the Defenders was a Fighter multiclassed with Wizard, it didn't appear we needed that, either. There are certainly different strengths for different composed parties, but it didn't feel as if covering the roles was as mandatory as I thought it was. Well, so much for anecdotal nothings. ;) Careful with that, you're close to have 12 powers now! ;) [/QUOTE]
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