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General Tabletop Discussion
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How would you prefer D&D class abilities to be handled?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4560775" data-attributes="member: 11300"><p>I voted other. The following is what I'm working on - good for those that like building character concepts.</p><p></p><p>Firstly, I like the idea of a character having a base <strong>class </strong>- a direction in which they start the game (which may or may not change as the character develops). The 4E power sources neatly encapsulate these base <strong>classes</strong>:</p><p></p><p>• <strong>Martial </strong>- Concerned with inner power and ability</p><p>• <strong>Divine </strong>- Concerned with a/many deific relationship(s) for power</p><p>• <strong>Arcane </strong>- Concerned with magical power and its manipulation</p><p>• <strong>Primal </strong>- Concerned with the natural and spirit world for power</p><p></p><p>Secondly, I like the idea of accruing <strong>Skill Sets</strong>. A skill set is a small bundle of skills, abilities (abilities, feats or powers) that define what a character is good (or even poor) at. Skill sets come in several flavours:</p><p></p><p>• <strong>Racial/Background </strong>- Chosen at first level and describes the background of the character (eg. farmer, noble, street urchin, trade apprentice, grove attendent, deep miner, tribal, etc., human, dwarf, elf, etc.).</p><p>• <strong>Primary </strong>- Is a set of skills that embodies an aspect of the base class (martial, divine, arcane or primal) and what they can do in combat. For example a martialist may choose a skill set that allows them to power attack, cleave as well as choose amongst certain physical skills from which to become more proficient at. An arcane character may gain access to a selection of divinational "spells" or abilities as well as several particular areas of knowledge.</p><p>• <strong>Secondary </strong>- These are more generic skill sets that are more concerned with what a character can do out of combat. A master of intrigue may further their range of skills in communication while an artisan may focus on producing a certain type of object or weapon.</p><p>• <strong>Destiny </strong>- This is a primary skill set (or even occasionally a secondary skill set) that has a further advantage attached to it if chosen as a "Destiny" skill set. A destiny skill set is one that the character particular specializes in.</p><p></p><p>A starting character begins with one of each skill set:</p><p>• Racial/Background</p><p>• Primary</p><p>• Secondary</p><p>• Destiny </p><p>but then focuses with a further:</p><p>• Racial/Background II or Secondary II</p><p>and finally a:</p><p>• Racial/Background III or Secondary III or Primary II</p><p></p><p>At each level, a character acquires a further:</p><p>• Primary</p><p>• Secondary</p><p>• Destiny </p><p></p><p>Skill sets may have pre-requisites (lesser skill sets, other abilities, in game circumstances that allow a skill set to be chosen [or chosen as a destiny skill set]) or may be freely chosen.</p><p></p><p>************</p><p></p><p>As such, I suppose this is a semi-classless system where abilities are selected according to what the character aspires to be or be good at. I think this provides a more organic system of advancement allowing for a variety of ideas and concepts. However, it is very detailed and not ideal for a lot of players. It is easy enough though to construct several generic "classes" or "builds" so that the player wishing a quick start can do that instead.</p><p></p><p>At the moment though, it is a work in progress.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4560775, member: 11300"] I voted other. The following is what I'm working on - good for those that like building character concepts. Firstly, I like the idea of a character having a base [B]class [/B]- a direction in which they start the game (which may or may not change as the character develops). The 4E power sources neatly encapsulate these base [B]classes[/B]: • [B]Martial [/B]- Concerned with inner power and ability • [B]Divine [/B]- Concerned with a/many deific relationship(s) for power • [B]Arcane [/B]- Concerned with magical power and its manipulation • [B]Primal [/B]- Concerned with the natural and spirit world for power Secondly, I like the idea of accruing [B]Skill Sets[/B]. A skill set is a small bundle of skills, abilities (abilities, feats or powers) that define what a character is good (or even poor) at. Skill sets come in several flavours: • [B]Racial/Background [/B]- Chosen at first level and describes the background of the character (eg. farmer, noble, street urchin, trade apprentice, grove attendent, deep miner, tribal, etc., human, dwarf, elf, etc.). • [B]Primary [/B]- Is a set of skills that embodies an aspect of the base class (martial, divine, arcane or primal) and what they can do in combat. For example a martialist may choose a skill set that allows them to power attack, cleave as well as choose amongst certain physical skills from which to become more proficient at. An arcane character may gain access to a selection of divinational "spells" or abilities as well as several particular areas of knowledge. • [B]Secondary [/B]- These are more generic skill sets that are more concerned with what a character can do out of combat. A master of intrigue may further their range of skills in communication while an artisan may focus on producing a certain type of object or weapon. • [B]Destiny [/B]- This is a primary skill set (or even occasionally a secondary skill set) that has a further advantage attached to it if chosen as a "Destiny" skill set. A destiny skill set is one that the character particular specializes in. A starting character begins with one of each skill set: • Racial/Background • Primary • Secondary • Destiny but then focuses with a further: • Racial/Background II or Secondary II and finally a: • Racial/Background III or Secondary III or Primary II At each level, a character acquires a further: • Primary • Secondary • Destiny Skill sets may have pre-requisites (lesser skill sets, other abilities, in game circumstances that allow a skill set to be chosen [or chosen as a destiny skill set]) or may be freely chosen. ************ As such, I suppose this is a semi-classless system where abilities are selected according to what the character aspires to be or be good at. I think this provides a more organic system of advancement allowing for a variety of ideas and concepts. However, it is very detailed and not ideal for a lot of players. It is easy enough though to construct several generic "classes" or "builds" so that the player wishing a quick start can do that instead. At the moment though, it is a work in progress. Best Regards Herremann the Wise [/QUOTE]
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