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How would you prefer D&D class abilities to be handled?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4561317" data-attributes="member: 710"><p>At least you care as much about verisimilitude in rules as I do these days! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>SFX on a critical sounds like a good way to avoid balancing issues. But it removes the tactical component.</p><p></p><p>I am not sure how well penalties actually work, but if you can "stun-lock" an opponent with some power combo even with some drawbacks, it will still be too useful to pass. </p><p>One of the problems is you want to give a penalty that makes it still worthwhile to use the power. A Trip that provokes an Opportunity Attack and can be used against you is hardly worthwile, a Trip that does not provoke and you get a chance to make a follow-up attack that deals damage if you succeed is pretty awesome.</p><p></p><p>Using penalties is something that the "Book of Iron Might" did. I think the basic ideas were sound in the 3E environment or mindset, but how much did they see use? (Not with our group, definitely, but we were pretty conservative with 3PP material...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4561317, member: 710"] At least you care as much about verisimilitude in rules as I do these days! ;) SFX on a critical sounds like a good way to avoid balancing issues. But it removes the tactical component. I am not sure how well penalties actually work, but if you can "stun-lock" an opponent with some power combo even with some drawbacks, it will still be too useful to pass. One of the problems is you want to give a penalty that makes it still worthwhile to use the power. A Trip that provokes an Opportunity Attack and can be used against you is hardly worthwile, a Trip that does not provoke and you get a chance to make a follow-up attack that deals damage if you succeed is pretty awesome. Using penalties is something that the "Book of Iron Might" did. I think the basic ideas were sound in the 3E environment or mindset, but how much did they see use? (Not with our group, definitely, but we were pretty conservative with 3PP material...) [/QUOTE]
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How would you prefer D&D class abilities to be handled?
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